| Q&A |
KWorld
Petr
August 2007 |
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"You
can create virtual 3D presentations of various environments,
tools, working sets, etc. You can present your car or
your kitchen in 3D as executable presentation, screensaver
or even in html page."
<
Editeur K-World |
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| Q1 |
Could
you please give a brief decription of KWorld? |
| A1 |
KWorld
is a realtime 3D scene editor, oriented to small interactive
environments. It is a scene editor, not a model editor, thus
you only import models, create effects, make project logic and
present the result. |
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| Q2 |
What
kind of 3D content can be created with KWorld? |
| A2 |
You
can create virtual 3D presentations of various environments,
tools, working sets, etc. You can present your car or your kitchen
in 3D as executable presentation, screensaver or even in html
page. |
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| Q3 |
Is
it user-freindly, what is the learning curve of KWorld? |
| A3 |
It
is targeted for non programmer users, I hope that everyone can
make some nice scene himself after completing tutorials on the
webpage. |
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| Q4 |
How
can a graphist artist create interactions with objects? |
| A4 |
All interaction and scene logic is done visually in KWorld,
thus he dont need to know any scripting or programming language.
He simply drag & drop the 3D object to logic view in KWorld
and connect proper connectors of entities to make requested
interaction. |
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| Q5 |
KWorld
3D presentation can be embedded in a web page, do you plan to
support browser surch as Firefox? |
| A5 |
I
was not able to make it work in Firefox. If you can make ActiveX
working in FF, your KW presentation should work. This page could
help http://www.iol.ie/~locka/mozilla/plugin.htm . |
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| Q6 |
KWorld
has an open interface with plugin, does it mean that it came
with a full SDK? |
| A6 |
I
am planning to publish all plugins source codes, but first I
have to clean the source code from some nasty words ;) A lot
of things is made by plugins in KW and I hope this feature can
help many people with their own specialized 3D presentation
needs. |
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| Q7 |
Kworld
import geometry as DirectX. Does it support characters with
animated bones? |
| A7 |
Yes,
it support character import and animations. It does not support
bone editing. |
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| Q8 |
What
are the main features of Kworld regarding 3D rendering (antiliasing,
shaders...)? |
| A8 |
These
features are mainly made by plugins. Antialising is not supported
by default, but can be enabled in a config file. Main current
features can be particle system, shaders, sky boxes, volume
textures or PRT. Nice effect is also 3D sound object. |
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| Q9 |
KWorld
is a freeware, can it be used for commercial projects? |
| A9 |
Sure,
but I would like to know it :) |
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