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 Q&A Alex Karpovich
Alternativa Game Ltd. director
June 2008
 

 

" 12 people working full-time to deliver best up-to-date solution - 3D-engine, server core, and fast GUI library. Some people from community also mentioned that our documentation makes sence too. You should try our engine, seriously !"

<Alternativa Platform in Action

   
Q1 Q1. Please give a brief description of AlternativaPlatform.
A1 In short words, we're bringing online multiuser 3d media via FlashPlayer. "Platform consists of server core (data store and exchange, synchronizing, managing hardware load), clients part (3D-engine, GUI and other client apps), administrating part (integrated payment services, through user registration, statistics), documentation (”how to create and to manage projects” guide, public classes and methods description etc.), support system (developers portal, forum, FAQs etc.), and the applications made on a platform themself." - an official definition from our website
   
Q2 AlternativaPlatform is based on Flash technologies. Is Flash enough powerfull for a Game Engine?
A2 It depends on your needs. Flash is not so flashy (he-he) as next-gen hardware accelerated picture, but it provides much more unique experience in terms of global communication. Right now it is obviously low-poly, relatively heavy CPU load, not-really-hardware accelerated graphics, but Flash far beyond simple visualisation. AS3 is very powerful, so developers may implement almost any game mechanics to create many interesting games, especially when it comes to user-to-user interaction. Our goal is to provide tech itself and additional tools for the growing and talented community. Every advanced flasher is kinda excited this times - they know, it's just the beginning of Flash way.
   
Q3 There is a lot of 3D engines written for Flash. What are the key advantages of using Alternativa3D?
A3 You can compare picture quality by yourself. This is worth one hundred twenty eight advertising words.
And - there are always a company and some people behind the technology. Everyone want to use something that is written right and supported well. We're that kind - funded by friendly venture capital, high-motivated and talented team, ambitious approach, huge flash background and ready to answer market needs. 12 people (and hiring), working full-time to deliver best up-to-date solution - 3D-engine, server core, and fast GUI library. Some people from community also mentioned that our documentation makes sence too. You should try our engine, seriously.
   
Q4 Alternativa3D can handle Flash 10 technologies ; what are the benefits of using Flash 10 player?
A4 It is smo-o-o-other :) Technical details are not really important - we're trying to make 9->10 versions transitition transparent for our library users. Check our forum for more info.
   
Q5 Adobe claims that Flash10 brings native 3D. Does it mean that 3D engines powered by Flash could be hardware accelerated now?
A5 Not really. We still have to do most of work with CPU.
   
Q6  Alternativa3D allows very nice effects such as dynamic lighting, parallax mapping (...) Could those effects be applyed on "high detailed" 3D meshes?
A6 Basically, no. Flash engines support up to 2000-2500 polygons at the moment, and slightly rise as processors are developing. We're also optimizing things - say, you can turn off scene parts that are not on screen (level designers should think about portals now).
   
Q7 What are the 3D formats supported by Alternativa3D?
A7 We're importing 3DS for now, and community pushes us to add some new formats. It is a work in progress.
   
Q8 Does Alternativa 3D handle z-buffer to avoid flikering 3D faces?
A8 We use BSP-tree and some "honest" sorting in it's points if necessary.
   
Q9  What is the license of AlternativaPlatform?
A9 You can get your free non-commercial copy right now from a platform website. Commercial contracts are on the way.
   
   
 
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