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 Q&A Papervision3D
Carlos Ulloa
jan. 2008
 

"Papervision started as my personal project, originally created with the goal of using it in commercial websites. The first versions of the engine came out of different sites I worked on at the time. I started using it all the time, so I packaged it with a simple API.
At this point, it was clear the engine would benefit from other people's input. It wouldn't have evolved the way it did, if I had tried to make money of it. The objective was to improve the engine, and the best way to do that is going Open Source.
"

< Papervision in action

   
Q1 Today, lots of 3D content are being developed with Flash. Did you expect that Papervision would start such a massive trend?
A1 I've been doing commercial work using PV3D for two years now and I've seen the reaction of many creatives and clients. People just love realtime 3D. That's something I learned when doing games. I believe we have just scratched the surface and the best is still to come. There's many talented people working hard to create new Papervision3D experiences, including myself.
   
Q2 Flash-powered 3D evolves in a surprising way: the polygon count remains extremely constrained whereas advanced effects are already supported (i.e. Depth of Field, Normal Map). Why does 3D for Flash follow such an evolution?
A2 Flash was never conceived to support 3D, it's just starting now, whereas Adobe has been putting lot of effort in visual effects. That might be one reason. Another one could be that some of the techniques and effects were created before in other platforms like the Amiga.
   
Q3 Examples of 3D Flash content found around the Web show a great deal of creativity. In your opinion, what does account for this?
A3 Well, you've got a whole new dimension to play with! Now you can do in Flash lots of things you couldn't do before. It's clear there was many talented people waiting for the tools to express themselves.
   
Q4 The PaperVision project seems to be seriously backed by Adobe. Why?
A4 I think Adobe is putting a lot of effort in listening to their community, and in this case the community was shouting loud and clear.
   
Q5 What kind of relationship do you have with developers of other 3D engines for Flash? (i.e. Away3D, Sandy)
A5 An excellent one. The three teams are doing a great job in bringing 3D to Flash, and exploring different ways too, which I believe is very positive for the future of 3D in the web. There's a fluent communication between us and also a healthy competition.
   
Q6 The last practical problem with Flash for 3D is to reach a triangle count of 10 000+. Do you think that it can happen soon? Adobe helped to increase performance by enabling texture filtering. Will they be adding basic 3D hardware support? (i.e. triangle setup)
A6 From what was revealed from Astro at MAX Chicago, we can expect much better performance in Flash Player 10.
   
Q7 PaperVision keeps improving rapidly. What are the next steps in the roadmap?
A7 Our next goal is 2.0 Beta. The Alpha release was very well received, and it's being tested to death by our community. There are many features we want to add after 2.0, including Flash Player 10 support. There's currently nine people in the team, and each of us is already thinking on new ways to improve the engine. And of course, we are in constant review, fixing bugs and trying to optimize every single line of code.
   
Q8 PaperVision is an Open Source project, and supports the open COLLADA file format. What brought you to the Open Source philosophy rather than a commercial approach?
A8 Papervision started as my personal project, originally created with the goal of using it in commercial websites. The first versions of the engine came out of different sites I worked on at the time. I started using it all the time, so I packaged it with a simple API.
At this point, it was clear the engine would benefit from other people's input. It wouldn't have evolved the way it did, if I had tried to make money of it. The objective was to improve the engine, and the best way to do that is going Open Source.
Regarding COLLADA, it's the most compatible format with 3D packages as well as being free for commercial use.
I love the philosophy behind Open Source, "code developed by developers for developers", it certainly has made my life easier.
   
Q9 Do you think Flash will soon be able to run full-featured 3D games?
A9 I do indeed.
Q10  Can we expect PaperVision to run on embedded devices anytime soon?
A10  That's going to take a bit more time, as I don't believe the hardware is ready yet.
   
 
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