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 Q&A

Nicolas Verley et Jason "Chinny" Brynford-Jones,
Softimage
February - 2007

 

"Collada FX is super well integrated, but also the fact that you can with in the render tree tweak, manage, edit real time shader with RT technologie viewing such as ( CG, OpenGL, DirectX ) whithout living the 3D application."

   
Q1 Of which innovation introduced with Softimage XSI 6 are you proudest?
A1

Delta is a great one alowing to really work in a collaboritive way like never before, I Would say also Crosswalk associate with MOTOR to fill your creativity using multiple 3D platform mixed environement, Quick Shade is also Dammed Good for rendering. All is good and all have a good reason to be in XSI V6 , showing where Softimage is going.
I think Crosswalk Is great add on this version it allow for the first time to exchange assets from various package , like the friendly package, allowing artist to experiment new creative process with XSI without taking any risk, only to have more flexibility and access to new set all tools that XSI has to offer.

   
Q2 That are the benefits of using XSI in a "realtime 3D pipeline"?
A2

The fact that Collada FX is super well integrated, but also the fact that you can with in the render tree tweak, manage, edit real time shader with RT technologie viewing such as ( CG, OpenGL, DirectX ) whithout living the 3D application. XSI offer more controle for the Artist!

   
Q3 Softimage XSI 5.0 was compatible with Ogre3D. Is an exporter for XSI 6.0 planned ?
A3

Ogre3D is an Open source engine and while there is currently no deidcated exporter form XSI, it would be very easy to write one with the new Crosswalk SDK.

   
Q4 Is Crosswalk really an efficent tool for 3D data exange with Autodesk's DCC solutions (3ds max & Maya)?
A4 Yes that feature was build for making possible to work with XSI in a mixed environement and mixed pipeline. Softimage was the first to make that step forward for the CG community.
   
Q5 Is Softimage more complicate to learn than it's competitors?
A5 No , it is a really user friendly package, for example the quickshade allow artist to dirrectly build up complex effect with an interractive feedback. all is made in XSI to work in a non linear way, giving the artist the possibility to build his own Methods. If you are starting in 3D it is probably the easiest package to learn. If you have experience with another 3D app like Maya - we have dedicated workflow for them, keyboard mapping, camera navigation and mouse movement.
   
Q6 Mental Ray is very well integrated, but is it possible to plug another render engine in Softimage?
A6 For sure the mental Ray technology is the best integration in the market you can use real time engine to render to files and the render core of XSI alows other render rngine 3Rd party to get integrated easely if they want but not in Standart. and the new rendering API allows any 3rd party renderer to be easily integrated, where they will automatically have the benefit of the render region, render passes, shaderballs, etc.
   
Q7 Since few years, Softimage has a very attractive price with Foundation. Does it reallyy help growing the user of Softimage?
A7 For sure with a powerfull package such as XSI foundation more and more user give it a tr , and Adopt it .Foundation is the best "bang for the buck" in the industry. Many small production houses or cost conscious people use it extensively. Because of this, it is now everywhere!
   
Q8 Among users of Softimage, what is the port of users using it for realtime 3D (games or serious games)?
A8 For that the latest example what I can say is the recent press release of EA, giving an idea where the wind is turning ( Link) also we can Name , Valve, capcom and Much more to come, as XSI is the technolgy that adress the best of needs for NexGen Platfrom and Console.
   
   
   
 
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