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 Q&A Gilad Khen
3D Anywhere
04/06/01
Q1 A short description of 3D Anywhere.
A1 3DAnywhere is a fast, flexible, customizable, and efficient system of displaying 3D scenes on the web. 3DAnywhere provides a complete system for publishing 3D scenes. It enables web-site authors to present three-dimensional objects over the Internet and allowing the viewer to rotate and control the object's size and shape, without the need of a plug-in installation.
   
Q2 Is 3D Anywhere technologies only devoted for e-commerce ? Is there any other application ? (design, architercture, CAD...)
A2 3DAnywhere targets the E commerce market. It is extremely easy to create an interactive 3D model and present it in a web browser. 3DAnywhere’s Javascript API commands powers the 3D scene’s interactivity, so the designer can use it to produce any kind of 3D application (e.g. games, tutorials…).
   
Q3 How much does it cost for a webmaster to use 3D Anywhere ?
A3 The 3DAnywhere Designer software is freeware. The 3DAnywhere applets licensing principles are simple:
- Non-commercial web sites may display 3DAnywhere applets freely (A red 3DAnywhere logo will appear on the applet).
- Commercial web sites can acquire $25 and $50 licenses. 3Di grants any domain with a first free license ($25 dollars worth).
For more info check out www.3danywhere.com/licensing/
   
Q4 Is any training necessary for integrating 3DAny. objects in HTML pages ?
A4 When creating the 3DAnywhere Designer our goal was to be coherent and consistent. A modeler/web programmer with a 3D model at hand can export it to the web in no more than one minute. The Designer has a simple HTML generator for users not experienced in HTML. Enhanced interactivity requires basic knowledge in Javascript.
All the 3DAnywhere APIs are well documented on the help system, and on www.3danywhere.com/docs/.
   
Q5 Is there any figures that show the impact of 3d models in e-commerce site ?
A5 Presenting a 3D model on an E-commerce web site is beneficial in many aspects. Statistic shows at least two-thirds of users felt that online merchants using 3D product graphics provide better information for them to make buying decisions. The fact that no plug-in is required makes a big difference. With no standard 3D engine for all platforms 3DAnywhere is probably the first and only choice for web-masters to be sure that their 3D content is getting through to the users.
   
Q6 What do you think about the future of plug-in 3d technologies ?
A6 Plug-ins are great – once installed. It makes a lot of sense to install a 3D engine on the computer only once, and then use it for all your 3D needs.
The problem is that with current bandwidth initial download time is a major issue. Macromedia, for example, has a 2 Megs download for it’s Shockwave-3D plug-in. The 3DAnywhere core engine is about 40 KB. Accessibility is the most important factor here. And what is more accessible than a Java based engine? 3DAnywhere distinguish itself from it’s competitors by being ACCESSIBLE for everyone. When the time comes, switching the current engine to a plug-in based engine is easy.
   
Q7 For computer graphists who use 3ds Max, how can they convert teir objects into 3D Any. format ?
A7 Getting a model from Max to 3DAnywhere is easy. All you have to do is export it to VRML2 and it’s there. Additional info can be found on the documentation.
   
Q8 What about security and 3D Any. technology ?
A8 3DAnywhere is Java based. It adopts the Java security model. More info on that can be found on http://java.sun.com.
   
Q9 Is there any rules to respect in order to produce optimised 3D Any. objetcs ?
A9 When creating a 3D scene for the web the two most important rules are:
- Stay low-polygon. A simple model with rich textures might be more appealing on a real-time 3D engine than a high-polygon model.
- Use small texture files. Most pattern textures can be as small as 1-2 KB.

3DAnywhere consist of many tools to improve performance such as HFS (Hidden Face Removal) and FSD (Flat Surface Determination). Read all about it on the documentation.

   
Q10 The modelers who works with Lightwave, Softimage xsi and Maya : how can they product 3D Any. objets ?
A10 3DAnywhere reads VRML2. Most software ships with a VRML exporter. Converting from any other format to VRML2 is fairly easy. We recommend 3D Exploration available at http://www.us.righthemisphere.com/3dexploration/
   
Q11 Is 3D Any. player supporting anti-aliasing, bump mapping, transparencies, shadows, or reflections?
A11 3DAnywhere support a large number of features such as Anti Aliasing and Transparency. The Flat, Gouraud and Texture Gouraud shade types supports shading. Environment and Texture Environment shade types helps create reflections and glossiness effects.
   
Q12 Minimum PC requirements for viewing 3D Any. objets ?
A12 Any computer with a Java enabled browser.
   
Q13 What is the langage or the interface used for programming interaction ?
A13 3DAnywhere uses Javascript as its scripting language. The APIs are pretty straightforward. Almost anything that can be done in the Designer can be scripted with Javascript. We also provide a 3DAnywhere COM object and Java package for advanced programmers.
   
Q14 What would be the next key developping features for 3D Any. tehnologies ?
A14 Next versions of 3DAnywhere will include Key framing support, additional shade types and lots of other features. We are also currently developing an Extension for Macromedia’s Dreamweaver users that will help embed and script 3DAnywhere Applets on an HTML page.
   
   
 
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