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 Q&A Elmer Bol,
Alice Labs

October 2009
 

There are multiple triple A title games that use scanning too, such as for roads of grand prix tracks.
Point clouds are important to these kinds of projects because so much relies on the composition of real world footage and Cg. When there is an accurate match, the results will be much better. Alice Labs offers the possibility of point clouds in Max and Maya and let you thereby bypass crooked software solutions.

< Studio Clouds plugin (Autodesk Maya)

   
Q1 Could you please give a brief presentation of Alice Labs?
A1 Alice Labs is a young fresh company with sophisticated expertise. Although the company itself is recently founded, the initiators were involved in the early days of mid-range laser scanning . They come from different backgrounds and expertise with academic degrees, ranging from game engine development to chemistry. Currently 6 people are involved in the development process of the Studio Clouds products.
Frustrated by the fact that no good software solutions for laser scanning appeared they joined forces in building software solutions themselves. They believe that the work-flow for building photo realistic 3D content can be considerably improved with the help of laser scanning and photogrammetry.
It started with building a point cloud engine that surpassed the current state-of-the-art. The Mirage™ engine comprises the backbone of the Studio Clouds software solutions and is based on a 64-bit multi-core architecture and relies on graphic card acceleration for maximum speed. By being heavenly involved in the academic world it's possible to integrate the best algorithms in the Studio Clouds suite of products.
   
Q2

DCC software such as 3ds max mostly use triangles to represent geometry. Can point
clouds be combined with mesh?

A2 Yes, we visualize the point clouds within the 3ds Max viewport as if they are part of the max scene. However they are not handled like the meshes, the properties of the point cloud are handled through the Studio Clouds Plug-in. For actual editing of point clouds the Studio Clouds Editing module can be used.
   
Q3 Can Studio Clouds generate mesh from point clouds data?
A3

Not currently, although we are working on a module for modeling which will include meshing. However there are already great solutions for creating meshes such as using the render of Max to calculate displacement maps (cloud vs planes) or to model on top of the point cloud with the tools provided in the plug-in.

   
Q4 Point clouds can be generates from laser scanner, those equipments used to be very expensive. Do you believe that it will become more and more affordable ?
A4

Yes, because they are built in larger quantities and there is more competition. As a result the price will come down. But there is also a huge market for other point cloud acquiring solutions such as photogrammetry and computer vision.

   
Q5 Could you please give us few examples where point clouds have been successfully used?
A5

Large parts of the castles you see in the Harry Potter Films are based on scanned data. Scenes form lord of the rings would not be possible without laser scanning, they used massive scanning for prop and digital terrain models. There are multiple triple A title games that use scanning too, such as for roads of grand prix tracks.
Point clouds are important to these kinds of projects because so much relies on the composition of real world footage and Cg. When there is an accurate match, the results will be much better. Just like for Building and Constructions (BIM) projects, when you design something you want it to fit reality, point clouds offer you that precision. Alice Labs offers the possibility of point clouds in Max and Maya and let you thereby bypass crooked software solutions.

   
Q6 Can point clouds be converted to Voxel? It seems that those two methods are similar, isn't?
A6 Yes, there are similarities but they are handled differently. We prototyped different engine solutions and what we currently have is best for performance.
   
Q7 3D point clouds data are often partial (occlusion problems) is it possible to "fill holes" with Studio Clouds?
A7 Yes, by modeling the missing geometry in Max or Maya or by using the copy tool in the Editor. It is not automatically done but new solutions will be integrated in the modeling module.
   
Q8 Is it possible to render point clouds with Studio Clouds? Does it support materials?
A8 Yes, we are proud to claim that we are the first to integrate off-line rendering options in Max with massive point clouds. So point clouds can be used to cast shadow or reflect on surfaces.
   
Q9  Do you plan to develop a standalone version of Studio Clouds, or versions for Softimage, Cinema4D?
A9 We are developing a stand alone version of Studio Clouds with modules such as registration, modeling and editing. It will effectively be a stand alone point cloud processing solution. We also want to be the first company to have a point cloud solution for Mac OSX.
Too few people requested Softimage or Cinema4D. Our engine is flexible enough to adapt to these packages so if there is interest we will consider it.
   
Q10 Point clouds needs a lot of memory : could you tell us a bit more about hardware requirements (32/64 bits systems, memory, graphic card?)
A10 In general an average recent gaming graphic card performs very well with regards to the software, however the newer the core the better the performance.
There are huge advantages to be gained by using better hardware and new technologies such as solid state disks! Our engine can use as much internal memory as you want because of our 64bit core. We stream data from hard-disk but the more internal memory you will use the better the performance. But our streaming technology is refined enough to perform very well on a mid-range system too.
   
   
   
 
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