NEWS         TESTS         INTERVIEWS         DOSSIERS         GALLERY 3D         3D SITES
 Q&A C3DL,
Catherine Leung
March 2010,
 

 

WebGL has something truly unique that I don't think has been fully explored. WebGL is part of the Web. I think that it would be wrong to assume that the games made with WebGL will simply be a remake of what you see on the desktop (ie doom in the browser). I think that there is an opportunity here for something completely new that we have not yet seen.

<Particles editor

   
Q1 Please give a bref description of C3DL.
A1 C3DL is a JavaScript library that makes it easier to write 3D applications using WebGL. It provides a set of math, scene, and 3d object classes that makes WebGL more accessible for developers that want to develop 3D content in browser but do not want to have to deal in depth with the 3D programming needed to make it work. C3DL was originally part of the CATGames research network and was developed with Canvas 3D (the precursor of WebGL). We made our first official WebGL release around February 2010.
   
Q2 Can C3DL run on any browser compatible with webGL [Chrome, FireFox, Safari, Opera (?), FireFox Mobile (?)]?
A2 We test on Chrome, Firefox and Safari before each release. However, there will be times when a feature works with one browser but not others as updates are made to WebGL but we try to stay as current as possible. We have not yet tested on Firefox mobile or with Opera.
   
Q3 C3DL can load Collada files. Does it only load geometry, or does it also support animation (bones, transformation), materials (texture)?
A3 Currently we load geometry, transformations, materials and textures. We do not currently support animation but it is one of the things that we plan to support in the future.
   
Q4 Why choosing Collada ? It is reputed to be generate larger files than other 3D format. Do you plan to support .zae (ziped collada file) in order to reduce download time?
A4 We chose Collada because it is an open XML format that is supported by many of the 3D tools today (or at least as a plug-in). We felt that supporting Collada will make it easier for people to use our library because they would be able to use the tools they currently use. As for .zae and other compressed formats, we have not yet explored these optimizations but it is certainly something to consider as download time is becoming a bigger and bigger issue as our demos become more complex.
   
Q5 C3DL.org features nice demo : particles, mocap,... What is you opinion concerning online game : is WebGL enough fast to manage games with physics, AI and sounds?
A5 I think it depends on what you are trying to do. JavaScript is getting faster and faster. When we first started we had this issue with garbage collection where we saw our animation pause completely every few seconds. As time went on this pause became less and less noticeable. While I don't think that WebGL will ever be able to achieve the same speed as the latest native desktop app, I think that it is fast enough to be able to deliver a game.
On the flip side, while WebGL may not have the same performance of a game written natively, it has something truly unique that I don't think has been fully explored. WebGL is part of the Web. I think that it would be wrong to assume that the games made with WebGL will simply be a remake of what you see on the desktop (ie doom in the browser). I think that there is an opportunity here for something completely new that we have not yet seen. When I first started teaching 10 years ago a good friend of mine said that his biggest pet peeve about how programming is taught is that we teach networking as an afterthought. That is we write programs and slap a network on top it without truly thinking about what it means to be connected. 10 years ago, the web was often thought of as a 1 to many broadcast medium. You might write a web page but there would be no real sharing, feedback or connection. Today, the web is much more social. Think of all the things that we now do on the web with sites such as YouTube, Wikipedia, Twitter, Facebook and many others too numerous to mention. These sites offer something that you cannot find in traditional medium such as television, books and newspapers (even if you were able to publish in that media easily). To use WebGL to simply duplicate what is done with traditional desktop 3D languages would not be taking full advantage of WebGL in the same sense that to write a book with html is not taking full advantage of the web.
   
Q6  Internet Explorer will probably not support WebGL, does it mean that WebGL will never be a standard for web3D content?
A6 It would be sad if all innovation begins and ends with whether or not IE will support it. If that was the case much of what we see as the future of the web would not occur. WebGL is new but it is based on proven technology. I think that this approach has a much better chance at adoption than other approaches in the past.
   
Q7 What is the license of C3DL?
A7 MIT. Our license can be found here
   
Q8 C3DL comes with a lot of features, what would be next milestones?
A8 We would like to add Collada animation as a feature. Beyond that, our features are sometimes driven by other related projects that we are working on with industry partners.
   
Q9  There are a lot of Javascript library for WebGL, why not merging all this work for offering advanced tools for 3d artists/developers?
A9 Each library offers something slightly different and its development paths and goals are often different. For example, our library added better support for lines and dots for a related project for a 3D viewer for a motion capture web app. Part of developing openly means that we welcome others to look at our code and extend on what we do. Similarly when we see a feature in another library we may end up implementing it ourselves, changing it to suit the direction of the development of our library. We also welcome contributors to our project and are taking steps to making it easier for people to get involved. We are using github for our source repository and lighthouse for bug tracking. Any feedback would be most welcome.
   
   
 
  Search on 3d-test with Google
      A PROPOS DE 3D-TEST            INFORMATIONS LEGALES               LINKS         
 
© 2001-2010 3d-test, Panorama of web 3D technologies, 3d-test is edited by Westimages Realtime 3D Solution Provider