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 Q&A SculptMaster 3D,
Mika Kolehmainen,
August 2009
 

 

It all started when I was doing my master's thesis about voxel-based approach for dynamic environment in games. One day when experimenting with my voxel engine running on a PC I thought, "hey, wouldn't it be cool if..." and the idea for SculptMaster 3D was born.”

< SculptMaster 3D in action

   
Q1 Could you please give a brief description of SculptMaster 3D?
A1 SculptMaster 3D is an experimental sculpting/modeling tool for iPhone and iPod touch, where you paint and carve digital clay-like material with fingers. A kind of ZBrush for your mobile device, albeit much simpler and limited at least in this stage.
   
Q2 Why developing a 3D graphic on a so small screen?
A2 It all started when I was doing my master's thesis about voxel-based approach for dynamic environment in games. One day when experimenting with my voxel engine running on a PC I thought, "hey, wouldn't it be cool if..." and the idea for SculptMaster 3D was born. iPhone is very capable for traditional 2D painting which apps like Brushes have demonstrated, so 3D is not that different if you think about it; only technically more challenging given the device's resource constraints.
   
Q3 SculptMaster 3D take advantage of the Multitouch capabilities : is it precise enough to model 3D objects?
A3 Precision is somewhat of a difficulty, but it comes more from the low model resolution imposed by device limits than the touch interface. You should be able to model fine details easily using the zoom functionality, but currently the model resolution is not enough to allow a comparable experience to desktop modeling applications.
   
Q4 Do you plan to add more brushes and more control for artists?
A4

Yes, that is the plan eventually. Current version is more a proof of concept than a real tool, but given the interest it has got from the
modeling community, I will definitely be extending it based on the feedback I have got.

   
Q5 3D graphics looks like voxels : are you using triangles or voxels?
A5 Internal model representation is voxels, which is then converted to triangles for displaying. This allows to take advantage of the
device's graphics acceleration among others.
   
Q6  You plan to add .obj support. Would it be possible to use ScluptMaster with a DCC tool for modeling?
A6 Eventually yes, at least for prototyping and concept work. Export to a mesh in .obj format is already done and update is waiting Apple's approval at the time of writing this.
   
Q7  Is SculptMaster 3D faster on the latest iPhone 3Gs, does it run fast enough on the first iPhone?
A7 I do not myself have a 3GS yet, but based on the reports it is faster. It is also fast enough with previous generation devices; speed was
always a concern when developing but there is still room for more optimizations. It is possible that in the future, the app will take
full advantage of the 3GS's extended capabilities to allow more precise modeling and so on.
Q8 As a developer, what do you think of Apple SDK and facilities for iPhone publishing?
A8 Coming from the Symbian world, Apple's SDK is a lot nicer to use than anything I have ever developed on mobile devices previously; other companies should definitely learn from it how to make development a fun and engaging experience. As for the iPhone publishing, my own experiences have been more on the positive side, but there is still room for improvement. Looks like Apple is now listening developers more and some recent changes have been in the right direction.
   
   
 
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