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 Q&A Khashayar Farmanbar
Chief Executive Officer
Agency9
May 2007
 

 

 

"The idea is to let users insert 3D into their own spaces, such as web pages, google pages, blogs, portfolio pages, fan pages and more."

 

< MADLIX.com

   
Q1 What is MADLIX?
A1 The idea is to let users insert 3D into their own spaces, such as web pages, google pages, blogs, portfolio pages, fan pages and more. We want the whole internet community to be able to take advantage of the solution; hence we made sure to find a way of connecting 3D artists with end-users.
MADLIX consists of a 3D player that runs smoothly inside all Java-enabled browsers with no need for custom plug-in or application installation. It uses OpenGL to ensure high performance but also offer a fall-back to software rendering if the hardware doesn't support 3D acceleration.
The MADLIX gallery at www.madlix.com is the heart of the product, where 3D artists can submit their artwork to and it is free for everyone to insert the 3D content of their choice into their web space.
   
Q2 How can I publish my 3d models on the web?
A2 We provide a simple and powerful tool for artists to publish their 3D artwork on MADLIX. It is available for download at the MADLIX website.
The exporter tool handles COLLADA files and also contains a plug-in for Autodesk Maya. The tool also includes a standalone viewer that handles MADLIX files (.mlx) as well as COLLADA files (.dae).
We’ve chosen to use the MADLIX file format, which is secured and encrypted in order to ensure file integrity and security for artists who do not want to see their artwork wonder around. Gradually we will add more functionality; one will probably be the option of publishing 3D artwork in the COLLADA format.
   
Q3 Can I publish the 3D models on my blog?
A3

Yes. That is one of the main features with MADLIX.

We discovered that many web sites were like a candy display window. You can look at the content, but not take them with you. MADLIX is the candy shop where you can take what you see with you to any web space. We’re constantly adding support for communities and sites, and you can easily insert the artwork by copying the embed tag and paste it into the html-code of any web page.

   
Q4 Why using COLLADA?
A4 We want to offer as easy and reliable way as possible for 3D artists to work with MADLIX. During the last year COLLADA has gained massive support and there are tools available for almost all major 3D DCC tools to export content to the COLLADA format. Agency9 was one of the first companies to fully commit to COLLADA. We believe that standards that are available to anyone help creating a healthy industry.
   
Q5 I'm using Maya, what are the different steps for publishing 3D?
A5 1. Download and install the MADLIX export wizard.

2. Create you 3D model, animations, etc. Click the preview button to see how the result will be, you can preview the whole scene or only selected objects.

3. When you are satisfied you can click the export button, again you can choose export all or export selected. Follow the instructions on the screen.
   
Q6 Can I upload very large files?
A6 Yes, we have no limitations on file size. The only drawback is that the model download time gets longer, and that lower end machines might have trouble rendering the model at decent frame rates. Generally we recommend keeping the size around 0.5 - 1 MB.
   
Q7 Is it possible to publish animate characters?
A7 Yes, character skinning and animation is fully supported. Characters and meshes that moves might wonder off the screen of course. For now we have not engaged tracking, so users might have to keep track of the characters themselves.
   
Q8 What would be the extended features of MADLIX pro?
A8 All the features for the coming MADLIX Professional are not set yet. They will be decided and finalized based on the feedback we receive from users and partners that use MADLIX. One of the features that we know is the possibility to publish 3D content without submitting it to the MADLIX content gallery. We would appreciate feedback on what features professional users would like to see in the coming MADLIX Pro.
   
Q9 About AgentFX, is it possible to create online games with modern features: physics, shaders, shadow, AI?
A9 Yes, definitely. AgentFX v.3 has built in support for most major shading langues such as Cg and GLSL as well as other high-end feature such as shadows, HDR and water rendering.
AgentFX is a graphics engine and for features that lay outside of the graphics domain you may need to use other 3rd party tools. As an example AgentFX has been successfully used with both PhysX and ODE for physics as well as with Mathlab for more advanced simulations.
   
Q10  AgentFX is based on Java. Are developing costs cheaper than C++ engines?
A10 From our own experience developing in Java is much faster than traditional languages like C/C++. Development in a memory managed environments often tend to be much less error prone and makes debugging easier.
   
Q11 Is it possible to publish AgentFX content in a web page (Applet) like MADLIX?
A11 Yes, with AgentFX v.3 which powers MADLIX.
   
   
 
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