| Q&A |
Alex
Karpovich
Alternativa Game Ltd. director
June 2008 |
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"
12 people working full-time to deliver best up-to-date
solution - 3D-engine, server core, and fast GUI library.
Some people from community also mentioned that our documentation
makes sence too. You should try our engine, seriously
!"
<Alternativa
Platform in Action |
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| Q1 |
Q1.
Please give a brief description of AlternativaPlatform. |
| A1 |
In
short words, we're bringing online multiuser 3d media via FlashPlayer.
"Platform consists of server core (data store and exchange,
synchronizing, managing hardware load), clients part (3D-engine,
GUI and other client apps), administrating part (integrated
payment services, through user registration, statistics), documentation
(”how to create and to manage projects” guide, public
classes and methods description etc.), support system (developers
portal, forum, FAQs etc.), and the applications made on a platform
themself." - an official definition from our website |
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| Q2 |
AlternativaPlatform
is based on Flash technologies. Is Flash enough powerfull for
a Game Engine? |
| A2 |
It
depends on your needs. Flash is not so flashy (he-he) as next-gen
hardware accelerated picture, but it provides much more unique
experience in terms of global communication. Right now it is
obviously low-poly, relatively heavy CPU load, not-really-hardware
accelerated graphics, but Flash far beyond simple visualisation.
AS3 is very powerful, so developers may implement almost any
game mechanics to create many interesting games, especially
when it comes to user-to-user interaction. Our goal is to provide
tech itself and additional tools for the growing and talented
community. Every advanced flasher is kinda excited this times
- they know, it's just the beginning of Flash way. |
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| Q3 |
There
is a lot of 3D engines written for Flash. What are the key advantages
of using Alternativa3D? |
| A3 |
You
can compare picture quality by yourself. This is worth one hundred
twenty eight advertising words.
And - there are always a company and some people behind the
technology. Everyone want to use something that is written right
and supported well. We're that kind - funded by friendly venture
capital, high-motivated and talented team, ambitious approach,
huge flash background and ready to answer market needs. 12 people
(and hiring), working full-time to deliver best up-to-date solution
- 3D-engine, server core, and fast GUI library. Some people
from community also mentioned that our documentation makes sence
too. You should try our engine, seriously. |
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| Q4 |
Alternativa3D
can handle Flash 10 technologies ; what are the benefits of
using Flash 10 player? |
| A4 |
It
is smo-o-o-other :) Technical details are not really important
- we're trying to make 9->10 versions transitition transparent
for our library users. Check our forum for more info. |
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| Q5 |
Adobe
claims that Flash10 brings native 3D. Does it mean that 3D engines
powered by Flash could be hardware accelerated now? |
| A5 |
Not
really. We still have to do most of work with CPU. |
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| Q6 |
Alternativa3D
allows very nice effects such as dynamic lighting, parallax
mapping (...) Could those effects be applyed on "high detailed"
3D meshes? |
| A6 |
Basically,
no. Flash engines support up to 2000-2500 polygons at the moment,
and slightly rise as processors are developing. We're also optimizing
things - say, you can turn off scene parts that are not on screen
(level designers should think about portals now). |
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| Q7 |
What
are the 3D formats supported by Alternativa3D? |
| A7 |
We're
importing 3DS for now, and community pushes us to add some new
formats. It is a work in progress. |
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| Q8 |
Does
Alternativa 3D handle z-buffer to avoid flikering 3D faces? |
| A8 |
We
use BSP-tree and some "honest" sorting in it's points
if necessary. |
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| Q9 |
What
is the license of AlternativaPlatform? |
| A9 |
You
can get your free non-commercial copy right now from a platform
website. Commercial contracts are on the way. |
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