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 Q&A Daniel Cook
Anark
02/04/05
 
Interface d'Anark Studio 3.0
1. à gauche les slides
2. en bas la timeline
3. à droite en haut la librairie
4. à droite en bas les propriétés
5. au centre la visualisation de la scène
   
Q1 A brief presentation of Anark and Anark Studio.
A1

Here are the basics:
- Anark Corporation provides powerful enterprise software and solutions to organizations that need to cost effectively deliver high-end, interactive 3D based applications.
- Anark customers such as Boeing, MASCorp, USAF, Sony and Maserati improve efficiency, save money and communicate more effectively with mission-critical interactive Product Visualization, Training, and Corporate Communication applications.
- Anark Studio is the most powerful rapid application authoring tool for efficiently creating interactive 3D content. The unique combination of flexibility, power and workflow is why product design, training and marketing professionals turn to Anark Studio when they need interactive 3D.
In the early days of our industry, companies created tools for ‘experimental 3D’. The projects that resulted were academically interesting, but not very useful or cost effective.
We are entering a new period that I like to call ‘useful 3D’. Real companies are trying to solve real problems and interactive 3D offers them a great solution. Big trends like product life cycle management (PLM) and Serious Games require interactive 3D to be successful. The viz/sim industry alone is $48 billions dollars and is growing at upwards of 18% a year. In short, we have a great opportunity in front of us.
The best 3D tools will not only have advanced 3D engines, but they will also have ease of use, workflow, integration with existing data sources, and the ability to distribute content widely. Anark’s goal is to finally give you the ability to finally produce interactive 3D applications in a rapid and cost effective manner.

   
Q2 What are the new features of Anark 3.0?
A2 Anark Studio 3.0 is a major release that focuses on creating large scale enterprise training and visualization applications. We took the top requests from our users and added them to the product. We like to joke that there are twice as many features in 3.0 compared to Anark Studio 2.5.
Some highlights include:
- Text: A robust text engine that graphic designers can use. I think this is a first for a real-time 3D authoring tool. Text can be dynamically changed during run-time and it also supports international fonts.
- Slides: You can easily set up states of a presentation or of a menu.
- XML support: Connect with external data sources
- Playback modules: Dynamically load Anark presentations during run-time. This allows you to make huge training applications with hundreds of sections. You can make preloaders, configuration tools and more. It opens up an entirely new level of application development.
We’ve also improved memory management, scripting power, and our 3D importers as well. Users will be pleasantly surprised by the substantial boost in authoring power.
   
Q3 What is the learning curve for Anark?
A3 If you are familiar with the basics of real-time 3D and traditional 2D multimedia tools like Flash or Director, Anark is very easy to learn.
The interface is quite intuitive and we include video quick start tutorials to get you up and running quickly. One of my favorite new additions is the online Assistant palette that lets you search dozens of tutorials and download new content. Here is a link you want to see what is available: http://www.anark.com/developer/studio_assistant/user/search_results.asp?search_item=&acID=0
   
Q4 Is it easier and faster to develop interactive 3D contents with Anark compared with other 3D solutions?
A4 Absolutely. Anark Studio has a very different design philosophy than most 3D solutions. We focus heavily on artist workflow and cost-effective production of interactive 3D.
Many 3D solutions focus on technology and ignore workflow. Unfortunately, users new to 3D don’t realize that 3D engines are a dime a dozen. They get excited that you can spin an object and don’t think about what it will take to solve their real business problem. The truth is it really only takes a couple weeks to write a 3D engine from scratch if you know what you are doing.
To most users, these 3D solutions are worse than useless. You need to learn strange programming languages, the presentations won’t playback on most machines, and often you need a team of developers to produce simple things like menus. In the end, companies give up on 3D as too difficult and a waste of money.
Anark believes passionately in creating easy to use, powerful tools that allow artists to rapidly produce high quality work. Our customers need to finish their project within budget and on time.
We’ve borrowed some of the best of breed interface elements from proven programs Flash, AfterEffects, Director and more. Developers can work in a familiar environment and produce amazing results in far less time than traditional ‘game editor’ style tools. We’ve tested our tools in intense production environments over the past three years.
Everyone has technology. Only Anark has the developer friendly tools that help you get the job done.
   
Q5 Is it possible to integrate Anark Contents in other applications? Is it possible to read/write datas (xml parsing, SQL queries) with Anark?
A5 We recently released our Anark Client SDK that gives you the ability to embed the Anark Client ActiveX control in your applications.
A 3D solution that cannot tie into databases and enterprise data is a dead end for most companies. 3D needs to be more than a pretty face to be useful.
Anark Studio 3.0 can read/write XML data. We integrate nicely with middle-tier systems and databases in enterprise environments. In combination with our integrated JavaScript engine, text and the ability to dynamically load Playback Modules, Anark is ideally suited for creating high-end dynamic 3D applications. These are incredibly exciting capabilities that are saving many of our customers millions of dollars over their existing techniques.
   
Q6 Is it possible to create Pixel or Vertex shaders with Anark?
A6 This is a good question because it comes up a lot from our potential customers as well. We are looking into shaders quite closely and plan to add this feature to a future release.
Here is something to think about, however. Shaders are only supported by a small percentage of existing machines. What is the point of creating a 3D application if it crashes or fails to play on your end user’s machines? We’ve asked our customers ‘do you want your 3D content to play on many machines or do you want to support slightly better visual quality?” Unfortunately, due to drivers and DirectX penetration, it is very difficult to have both at this point in time.
Every time, our customers choose compatibility. Their applications benefit from by being able to robustly use 3D models. If a 3D application crashes on the CEO’s 3-year old laptop, someone loses their job. Creating an improved shiny surface provides minor business value at best. Many 3D companies are run by engineers who care only about cool technology, not about what is useful to the customer. Anark cares about customers and we focus on the features they need.
   
Q7 Will it be possible for FireFox users to display Anark contents in their browsers?
A7 Firefox is gaining market size rapidly and we are watching them with great interest. We’ve recently added playback support for OS X Safari and OS X Mozilla/Netscape browsers and are always looking for ways to make Anark playback on as many machines as possible.
   
Q8 What kind of applications are made with Anark in the industry area?
A8 Anark is used primarily for product visualization, training, and marketing applications.
- Train on complex processes before a product is deployed
- Replace onsite training with remote training.
- Show and configure large industrial equipment to potential buyers without flying them out to look at a physical mockup.
We also recently announced a new game user interface solution for game developers. They came to us and said “We have the best 3D engines in the world, but it is too difficult for us to create our game front-ends.” Now the top names in game development are adopting Anark because it is the one 3D option that has the efficient workflow they need.
These are the superstars of the interactive 3D world and they are in love with Anark Studio. We are a modest crew here at Anark, but this type of praise makes us work even harder. :-)
   
Q9 What are the benefits of using Anark in the industry? Is it possible to import and display CAD models with Anark?
A9 We import CAD models as a regular part of most enterprise Anark projects. We work with all the existing 3rd party tools and we also have a services group that offers their expertise in transforming CAD data into real-time models.
Current 3D conversion tools are great for basic projects. However the industry needs to tackle the problem of incompatible CAD formats if it wants to make interactive 3D more widely adopted. Expect some great things from Anark in the future.
   
Q10 Is it possible to develop an online game (like Wildtangent or Virtools) with Anark Studio?
A10 Certainly. Online games are not the focus of Anark technology, but by building a tool that can service the 3D needs of companies like Boeing or Mazaratti, we’ve created a wonderful platform for web game developers.
Here is a lovely game example that one of our users, Charles Goran created recently: http://digitalrain.org/crypthunter/crypthunterdemo.mov Most of this was done using drag and drop behaviors with only a small amount of scripting. He also recently won a Mac web game contest with his Anark game Shine Bug.
You can create highly deployable 3D web games with content you can stream over the internet and hook up to XML web services. Plus you get a friendly authoring tool that doesn't require 10 dedicated developers to produce professional content. I don’t know of another platform that compares and I’ve looked at most of them.
Thanks for the opportunity to share some of our thought with the good folks that visit your website. We’ve got a great community over at forum.anark.com, so don’t hesitate to stop by and let us know what you think about the technology. There’s a 30-day trial of Anark Studio 3.0 available as well if you are interested. 
   
   
   
 
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