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 Q&A Daniel Shapiro
S. Marketing Manager from ATI Santa Clara office
26/08/03
Q1 What are the main differences between desktop and workstation cards ?
A1

While the Radeon and FireGL products are based on the same high bandwidth, parallel processing architecture, there are numerous differences between them. FireGL products are tuned, tested and certified for professional applications. Because we optimize certain OpenGL or DirectX 9 features with the FireGL drivers, it is not uncommon for a FireGL to run at over 2x or 3x the performance of a similarly configured Radeon. For a complete list of features and product specs, please visit www.ati.com/FireGL.
FireGL products are designed with workstation application functionality in mind:
- Line draw performance
- Anti-Alias line quality and performance
- Open GL 'immediate mode'
- Performance in windowed mode and full screen mode
- Performance in high resolution screen settings
- Fixed Function Vertex Transform performance.
In addition, most FireGL boards have dual DVI (standard digital flat panel interface) to support dual-display configurations. FireGL customers receive free access to a dedicated workstation technical support team that are trained on the leading professional
applications. FireGL customers are eligible for advanced replacement option when having product repaired.

   
Q2 What does it mean when a professionnal graphic card is certified for a 3D/CAD software ?
A2 The certification of FireGL accelerators by software application vendors assures professional engineers, designers and animators that the FireGL line delivers a stable and high performance workstation graphics environment on both Windows and Linux platforms.
The rigorous and exacting certification processes, conducted by software vendors, puts ATI's FireGL graphics accelerators up against a battery of simulations and real-world scenarios, ensuring compatibility and stability required by workstation users. ATI's quality assurance engineers also carry out comprehensive compliance, performance and functionality verification tests, and work closely with application and workstation vendors to refine the FireGL products, thereby creating the highest level of reliability and performance.

   
Q3 ATI is considered to offer the best 3D performances with the Radeon 9700/9800 pro for the consumer market, what about the professionnal 3D/CAD market ? Is ATI comming back in this market (nVidia Quadro represents more than 50%of the sales in 2002) ?
A3 With a complete top-to-bottom line of workstation graphics accelerators, ATI now has products that compete and win in every price band. Additionally, the FireGL product line supports OpenGL and DX9 and have hardware accelerated geometry even at the entry-level product range with the FireGL T2. Not all of our competitors can say that. ATI has the leading price performance solutions for workstation customers.
   
Q4 CAD files are often very large (millions of polygon), even last generation of 3D chips remain slow for this kind of datas. I'm afraid that 3D chip makers are more and more focus on visual effects than increasing raw performances (triangle/sec), is that true ?
A4 Visual effects are important, but ATI realizes that geometry can be a gating factor. Our high-end solutions feature four parallel geometry engines and eight parallel rendering pipelines and scale down to two geometry engines and four rendering pipelines. Image quality is consistent across the entire product line and geometry performance varies at various price bands. We also utilize a 256-bit memory bandwidth, twice that of our competition, to deliver even higher performance when transferring large amounts of data.
   
Q5 Does ATI have professionnal chip for notebook ?
A5 Yes. The MOBILITY FireGL line of products is used in mobile workstations from the top OEMs. New announcements will be forthcoming in the next several months highlighting some dramatic breakthroughs for mobile computing in the CAD and DCC markets.
   
Q6 The new FireGLX1 required an AGP PRO 50 bus, is there a lot of motherboard that integrate such a bus ?
A6 The FireGL X1-256p requires an AGP Pro 50 bus. This was a request of one of our strategic OEM partners, HP, as several of their workstation utilize this bus. All other FireGL products, including the FireGL X1-128, FireGL T2-128 and FireGL X2-256 are AGP 8X/4X.
   
Q7 Do you consider PCI-express bus as a good alternative to AGP ?
A7 We are unable to comment on unannounced products, but we believe the industry as a whole will benefit from the increased bandwidth that will be available within the system. ATI will support new industry standards.
   
Q8 ATI is involved in handheld devices, do you plan to develop a 3D hardware support for MPEG 4.0 Video and 3D fonctionnalities ?
A8 Again, we cannot comment on unannounced products.
   
Q9 An oportunity to increase the performances of 3D adaptators is using several 3D chips working together (Ethan & Sutherland is currently using this shema with ATI chips). Why dont you use this possibility ?
A9 Customers of ours, including Evans & Sutherland and SGI are developing products based on multiple FireGL chips and/or boards. This is their area of expertise, and we partner with them to best serve these specialized visualization markets. What is interesting to note that these companies used be known for their expertise in high end graphics, but not rely on ATI's superior graphics technology.
   
Q10 ATI has create RenderMonkey an interface that help developers to easily generate their own shaders. Is RenderMonkey compatible with 3D Labs and nVidia graphics adaptators ? What are the benefits of RenderMonkey ?
A10 RenderMonkey is simple a development testing tool for shaders. It supports both OpenGL Shading Language and DirectX 9 HLSL, so it is not ATI specific. ATI's approach to shaders and real-time rendering is to support industry standards, not proprietary languages. To that end, RenderMonkey is not a product, but instead we are working with ISVs like Alias, Softimage and Discreet to incorporate this high end shading technology directly into their applications.
   
Q11 What about your realtime polygon subdivision technologies (rt-patch) ?
A11

TRUFORM 2.0 offers more flexible and powerful tessellation options than the original TRUFORM technology. Rather than being limited to fixed tessellation levels (1, 2, 3, etc.), it supports continuous tessellation, which allows floating point fractional tessellation levels for smoother transitions. An adaptive tessellation option is also supported, which dynamically adjusts the tessellation level of a surface
depending on the distance from the viewer. Thus, nearby surfaces will have more polygons and more detail, while distant surfaces will have less.

TRUFORM 2.0 also supports displacement mapping, a technique that can be used to provide more control over the shape of 3D objects and surfaces. It works by modifying the positions of vertices according to values sampled from a special type of texture called a displacement map. The visual effect is similar to bump mapping, but much more realistic and detailed.

   
Q12 Today 3D chips render in hardware only triangles, will they be able to handle - in hardware - NURBS or Voxel (Pixel3D) ?
A12 Sorry, unable to comment on future products.
   
Q13 MAYA 5.0 introduce a 3D render via graphics processor. Is this fonction avaliable with ATI cards ? Will you improve this 3D render capabilities to reinforce realism ?
A13 Hardware rendering is available running Maya 5.0 on our FireGL T2, FireGL Z1, FireGL X1, and FireGL X2 products. At Siggraph 2003
ATI and Alias announced and demonstrated the ability to use FireGL products to perform hardware accelerated rendering directly from within the application viewport. This is a tremendous productivity boost to animators and designers. No longer do they have to animate in the dark, and wait for rendering, but can manipulate objects, lights and scenes in real-time, in a fully shaded/rendered view.
   
   
 
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