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 Q&A

Clive Jackson
CEO Pelican Crossing, Inc.
Visual Communications in the 3rd Dimension

 

"With Blink 3D a environment a developer can add interactivity to an environment without the need to program. Developers can use the large range
of pre built behavior objects that come with Blink 3D. These behavior objects are designed to work together as building blocks. There is a simple
point and click interface that allows the behaviors to work together."

< Blink 3D RAD

   
Q1 Please give a brief description of Pelican Crossing.
A1 Pelican Crossing, Inc. is a privately held software company based in Southern California, USA. Incorporated in 2001, the company focuses entirely on developing 3D and game development-related software products. The companies initial focus was add-on products for Adobe Atmosphere. However with the demise of Atmosphere in Dec 2004, Pelican Crossing stepped into the resulting void with Blink 3D.
   
Q2 What is Blink 3D?
A2 Blink 3D is a complete system for developing and viewing interactive and immersive 3D environments. It consists of a Builder which is used to assemble pre built models in the 3D environment and then add animation and interactivity using the various behavior objects that come with the builder. The result of the building process is a 3D environment which can be viewed using one of the various viewers that come with Blink 3D.
Blink 3D is currently in Alpha and is expected to be available late 4th Qtr 2005. The price has not yet been set but is anticipated to be in the $399 region.
   
Q3 Why is Blink 3D a Rapid Application Development (RAD) Tools? Does it really increase the productivity for creating interactive 3D contents?
A3 Lets face it, creating 3D environments is hard, much harder than creating 2D Flash style applications. This statement is borne out by the ratio of 2D to 3D applications that exist today. Up until now the rationale for this was simply the nature of the medium, that extra dimension causes a lot of problems. Creating 3D environments should be and can be as easy if not easier then creating 2D applications. Blink 3D achieves this by complementing your existing skill set.
There are two main hurdles to creating 3D environments. The first is the creation of the models and the second is adding animation and interactivity. Both require different skill sets. Quite often people who would like to build 3D environments have neither of the requisite skills.
Adding animation and interactivity is often the most difficult task when building a 3D environments. The main reason for this is that 3D environmens are typically built by people with graphics skills who do not always have strong programming skills. A lot of graphics departments and designers do not have programmers available. The result is that often the environments excel graphically but fall below par interactively.
With Blink 3D a environment developer can add interactivity to an environment without the need to program. Developers can use the large range of pre built behavior objects that come with Blink 3D. These behavior objects are designed to work together as building blocks. There is a simple point and click interface that allows the behaviors to work together.
However, if you have experienced developers on board, they have a choice They can either let the behaviors do all the heavy lifting as far as interactivity is concerned add custom coding themselves or they can write all the interactivity and animation programs themselves using the JavaScript API.
There are also those who possess neither graphics nor programming skills, yet have a business need or desire to create 3D environments. They want to create their own game or add some pizzazz to their PowerPoint presentation. Up until now their choice was either do without or pay for someone to develop it. The Blink 3D Builder allows people like this to use primitives, prefabs and existing models when building the environment. There is no need to understand wire frames or the subtleties of low poly modeling, it is simple a question of positioning the models in the right place. Then take advantage of the pre built behaviors to add the interactivity. The result, productivity and instant gratification.
To take a static environment and add animation and interactivity, it takes only a few clicks of the mouse, cutting development time by roughly 80%. So to answer the question, yes it really does increase productivity and decrease development time and cost. Which is something that has always been the “Achilles heel” of 3D environment creation as opposed to 2D Flash application development.
   
Q4 What are the different ways to play a content created by Blink 3D?
A4 Currently Blink 3D environments can be viewed online using our plug-in for Internet Explorer which auto installs. There is also a stand alone player which runs on Windows. On the roadmap is support for the Firefox Web browser, Windows Screen Savers, embedding in Microsoft Office documents like Word and PowerPoint as well as an SDK for software developers. Long term, we plan to offer the ability to view the environments on both Mac and Linux.
One important think to note with Blink 3D is that with the exception of the SDK, the ability to view content is always free. All the viewers (with the exception of the SDK) can be freely distributed. The SDK is designed for people who wish to include 3D content in their own applications whether they are in house IT applications or commercial software.
   
Q5 What type of 3D application is it possible to develop with Blink 3D?
A5 The range of applications that can be developed with Blink 3D is very broad. They include games, education, historical building reconstruction, pre-visualization, movie story boarding, pyrotechnic and movie stunt pre-viz, Machinima movies, webisodes, business process diagrams, advertising/advergames, marketing, data visualization, custom configurators for configuring your purchase on the Web, animated manuals, office space planning, house and kitchen planning, convention and special event planning.
   
Q6 What are the main features of Blink 3D engine? Does it support advanced 3D effects such as pixel/vertex shaders?
A6 On the engine side, Blink 3D contains a number of sub engines. There is a state of the art graphics engine that renders absolutely stunning looking environments. The graphics engine supports host of features including vertex and fragment program shaders, post filters, 2D GUI, multi-texture and multi-pass blending and effects, skeletal animation, multiple animation blending, key frame animation, multiple scene managers, hierarchical scene graph, multiple shadow rendering techniques, multiple cameras and views, multiple lighting techniques, fog, particle system and sky boxes.
Blink 3D includes a high performance physics engine that is capable of not only the normal rigid body collision detection and gravity but also rag dolls, vehicles, cloth, buoyancy, particle system and explosions.
The sound engine in Blink 3D includes support for both ambient and 3D sound. Supported file formats include wav, aiff, ogg, flac, mod, it, s3m and xm. There is also built in support for EAX 2.0 which is the Environmental Audio Extensions for environmental sound modeling from Curious Labs, Inc. the makers of SoundBlaster cards.
Tying all this together is an extensive JavaScript API which can be used to create the simplest of environments with a spinning cube to the most extensive multi player first person shooter games.
   
Q7 Is it easy to import, update 3D data from a DCC software (3ds max, Maya...)?
A7 Blink 3D uses the .mesh file format. As a result there are a large number of compatible exporters for available for 3D Studio Max, Milkshape, Blender 3D, Maya, Wings 3D, AC3D, XSI and DeleD 3D. This means that you can develop the models in your favorite modeling package and then use the Blink 3D Builder to assemble the models in the environment and add the animation and interactivity.
   
Q8 Which users are you targeting with Blink 3D?
A8 At this point the target market for Blink 3D is quite broad especially due to the wide range of applications that can be built with Blink 3D. However during the Beta test phase we expect this to tighten down. We anticipate that the final target markets will probably be education, games/Machinima, pre-visualization, advertising/advergames and marketing.
   
   
 
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