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 Q&A Stefano de Carolis
President of Demicron AB
nov. 2007
 

 

 

"Bump mapping and glossiness mapping are two new features that will both increase realism and improve the performance, as you will be able to use fewer polygons in your models. We have also implemented a new edge anti-aliasing that will give more or less the same quality as the full-scene anti-aliasing found in v4, but with up to 100% better performance."

< WireFusion 5

Q1 A new release of WireFusion will be soon available, what are the most wanted new features?
A1 OpenGL and bump mapping are by far the most requested features.
   
Q2 Why should existing users update to WF 5?
A2 We have rewritten almost the entire 3D engine and also the WireFusion core engine, with the purpose to prepare WireFusion for the future. Except for better performance, improved workflow and a bunch of new features, it will be much easier and quicker to develop and implement new features for WireFusion 5. This will be obvious in the near future as we will soon release several great features and improvements to WireFusion 5.
   
Q3 Which users are you targeting with this new release?
A3 Except for our existing target groups, which mostly consist of web and 3D artists, we will focus more on industrial designers, architects and product companies.
   
Q4 Concerning the software 3D engine : What are the new features? How can it help 3D artist to bring more realism? Will it be faster than the previous one?
A4 Bump mapping and glossiness mapping are two new features that will both increase realism and improve the performance, as you will be able to use fewer polygons in your models. We have also implemented a new edge anti-aliasing that will give more or less the same quality as the full-scene anti-aliasing found in v4, but with up to 100% better performance.
   
Q5 Concerning the whole new 3D accelerated engine. How does it work? What kind of performances users can achieve with it (FPS)?
A5 You now have the option to publish your presentations with OpenGL acceleration, making it possible to run quite heavy models smoothly, even in full-screen. It is difficult to give exact numbers now, as it of course depends on your hardware, but you will typically be able to run 100.000-500.000 polygons in 10-20 FPS in full-screen.
   
Q6 Are all the WF's features available on the accelerated engine?
A6 We are still in an early stage with the OpenGL support in WireFusion and will add more features to it in the near future. The goal is to have at least the same features found in the software engine, meaning reflection, bump mapping, animated and interactive textures etc.
   
Q7 WF introduce a new SDK. What is the role of it?
A7 The SDK is a great way for developers to quickly create advanced features and add-ons both to themselves and to the WireFusion community. We have also opened up and extended the WireFusion API, making it possible for developers to do even more than before.
   
Q8 Will WF5 introduce changes on the workflow?
A8 At a first look the user interface and workflow might look the same, however, we have implemented some great improvements. For example, we have changed the folder structure and improved the way you group visual contents. We have also made it possible to bundle multiple wires between objects into a single wire. These new improvements will make your projects much cleaner and easier to navigate. Another very useful improvement is that you can now connect, for example, a Button object directly to a diffuse color in-port to set the color. Earlier, you had to put a Color object in between the Button object and the diffuse color in-port.
   
Q9

Collada or FBX becomes more and more used in the DCC area because 3D artist often use several DCC Software. Do you plan to offer more 3D formats?

A9 We have plans for FBX. However, I can't really say much more at this time.
   
Q10 Java has memory limits for Applet publishing. Could you please tell how the new monitoring tools will works to help WireFusion developers?
A10 The new CPU and Memory profiling tools in WireFusion 5 are really great and easy to use. They will help you to find bottlenecks in your projects. The CPU profiler simply finds which objects that consume most CPU, and the Memory profiler lists how much system memory objects and resources take.
   
   
   
 
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