| Q&A |
FreeSpin3D,
Amir Fischer, CEO of Revolver3D
May 2008 |
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"Now,
creative teams at advertising firms or casual game developers
have a new creative stream, literally at the end of
their finger tips – no more “cheat3D”
or costly processes – it’s 3D for the masses:
designers and users alike."
<
"Revolver World" powered by FreeSpin3D |
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| Q1 |
Please
give a brief presentation of Revolver3D. |
| A1 |
Revolver
is a technology company that focuses on the graphics, animation
and game industries. We have developed One Layer 3D –
a core technology that enables commercial solutions for real-time
rendering and development of 3D content on 2D environments such
as web-browsers, mobile phones, PDA’s, and other resource
limited devices. .
We founded the company in 2005, and are a team of experienced
software developers and fulltime academics in the field of computer
graphics. Among our investors are Maayan Ventures, The Technion
Institute of Technology and Arie Scope, founder and former CEO
and Chairman of Microsoft Israel.
The first environment where we have implemented our One Layer
3D core technology is in Adobe Flash. Tagged as FreeSpin3D (beta
release), it is the first commercial polygon graphic solution
for real-time rendering of 3D models in Flash. |
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| Q2 |
What
are the key benefits of using FreeSpin3D compares to other Flash
3D engines such as Papervision or Away3D? |
| A2 |
First
of all, we think that PPV and A3D have done a cool job. With
FreeSpin3D we have taken a totally different approach and path
from them, and other current available solutions for that matter.
Our algorithms are proprietary and developed in-house. and not
based on the available solutions out there such as Sandy. Second
and foremost, we had two things in mind when we set out:
- Commercial needs of content developers
- The mass market of Flash designers.
Our approach is through the eyes of content development companies.
We are familiar with the aches, pains and gains of working with
clients. These clients have a legitimate, set of criteria, which
at the end of the day is, the need for a good stable commercial
solution – the assurance that they know that if something
goes wrong (or right) they have a specific name and address
to turn to and not open source/code that might or might not
have the appropriate support.
Additionally, they cannot take chances with disappearing polygons
at random, sorting issues and unacceptable CPU usage. They require
a solution that will enable them to create better game plays
in less time optimized for the web and has an address for support.
Furthermore and highly important, Whereas PPV and A3D are suitable
for the advanced actionscript programmers; FreeSpin3D caters
to the mass users of Flash – the designers. Through the
FreeSpin3d Control panel, designers can develop 3D content without
the need for code at all – just the Flash IDE & FreeSpin3D.
Having said that, we have targeted the savvy programmers as
well – FreeSpin3D offers a Dynamic 3D API that they can
tap into and develop as they do today, add their own new functions
into the API, use new physics to generate their own unique creative
creations.
Additionally, of course there are the technical differences
between us, such as our propriety algorithms, much better sorting,
CPU friendly, in other words it is tailored to perform within
Flash. |
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| Q3 |
Flash
3D engine are limited in terms of 3D raw performances. Can FreeSpin3D
display more than 10 000 triangles smoothly? |
| A3 |
Yes,
The FreeSpin3D architecture allows that. With an optimized design,
FreeSpin3D can enable our users to reach beyond 10,000 polygons.
(See the above example) |
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| Q4 |
What
are the key features of FreeSpin3D in the field of graphism
: does it support spherical reflection, bump mapping ? |
| A4 |
In
the current version we support wireframe, smooth shading, flat
shading, and texture mapping. We are constantly upgrading FreeSpin3D,
so adding new features are on our list. |
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| Q5 |
Is
it easy to integrate 3D in a flash using freespin3d? Are developer
skills required? |
| A5 |
Like
I said earlier, this is a main quality of FreeSpin3D –
it was planned not only for savvy programmers but also, or should
I say especially for, designers and people who do not have any
knowhow of physics, complex codes, and all that is needed for
the current and available 3D solutions – online and offline.
So for example, now, creative teams at advertising firms or
casual game developers have a new creative stream, literally
at the end of their finger tips – no more “cheat3D”
or costly processes – it’s 3D for the masses: designers
and users alike. |
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| Q6 |
Adobe
Flash 10 introduces 3D capabilities, does it means that FreeSpin3D
performances will be accelerated with this new player? |
| A6 |
Definitely
yes, additionally, there are further features in the Flash 10
player that will improve other aspects that we intend to introduce
in the future. |
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| Q7 |
Actually,
only .3ds files are supported by FreeSpin3D, do you plan to
add more formats? |
| A7 |
Yes,
the first format we chose was the most popular commercial 3D
file format - .3ds. we have other 3D file formats in the pipeline
as well – currently we are working on obj. which will
be released as soon as it comes out of our lab ovens. |
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| Q8 |
Are
3D content created with FreeSpin3D compressed in order to reduce
download times? |
| A8 |
Yes
– optimization is a key feature with FreeSpin3D enabled
by our algorithms. There is a lot of room and parameters to
play with in order to achieve the best results. File sizes can
drop dramatically when you use FreeSpin3D efficiently. |
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| Q9 |
FreeSpin
is currently in beta, what are your plans for the future and
what is the One Layer 3D concept? |
| A9 |
We
are set to release the full blown version of FreeSpin3D towards
the end of 2008. The commercial will offer a much wider array
of solutions for the 3D development workshop – its all
under covers right now, and we will unveil it in the next coming
months – watch this space ?
OneLayer3D
is a core technology, as such it can be implemented in a wide
array of environments and systems. Currently we have implemented
it in Adobe Flash and two other different environments which
are currently under NDA, and in due time will be revealed.
We
have further plans to implement OneLayer3D in other spaces as
well – we are exploring these opportunities with other
potential partners and are open to ideas to new options as well. |
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