NEWS         TESTS         INTERVIEWS         DOSSIERS         GALLERY 3D         3D SITES
 Q&A Richard D. Benoit
Intel
03/11/04
Q1 What is the Industry Forum, and what is the role of Intel in this organization?
A1

Intel is a proud founding member of the 3D Industry Forum. Rick Benoit of Intel, which has taken a lead role in the forum, is currently the chairman of the special interest group that was established to accomplish the mission and objectives listed below. The forum has brought together a diverse group of companies and organizations, including Boeing, HP, Adobe, Bentley Systems, Right Hemisphere and others whose main focus had been the promotional development of 3D graphics for use in various industries, specifically at this time manufacturing as well as construction and industrial plant design.
-Mission: Establish a community for ongoing industry initiatives and development in 3D graphics
- Objectives:
  - Promotion of industry growth and ecosystem development through industry collaboration
  - Creation of a single, common and open 3D standard U3D (JPEG for 3D) through the Ecma relationship
  - Providing tools and information for use of 3DIF technologies
  - Education of business and end-user communities as to the value, benefits and usage models for 3D with a complimentary strategy for adoption by the members and the industry at large
  - Coordination of efforts with other organizations that support similar and/or complimentary initiatives

   
Q2 What are the goals of the U3D format?
A2 Intel is taking a leading role in creating an open and extensible format for the sharing and visualization of 3D data in any mainstream application. This standard format – a “JPEG” for 3D graphics – along with runtime libraries, will be designed to support the re-purposing of existing 3D CAD data for use in other applications. The new standard will be developed in close collaboration with ECMA International and the 3D Industry Forum (see details below). The first version of the Universal 3D (U3D) open format will be released in 2004 with a sample player and runtime libraries to support adoption and implementation. Key features will include streaming and compression, animation, and the capability for end users to begin interacting with the content before the entire file is downloaded to its destination. Additional advanced graphics capabilities will be added over time. These advanced features will take advantage of Intel’s future multi-core architectures.
   
Q3 What would U3D change in the workflow for creating 3D contents?
A3 The most significant change in the workflow for creating 3D content would be in the ability for developers to use CAD data from its source in the model creation process. Once the data is exported to the U3D format, that data could then be imported into a content creation tool in a compressed format and then repurpsoed without having to recreate the selected model or object. This will reduce the amount of effort, money and resources required for creating high quality, yet realistic 3D models.
   
Q4 Would U3D commes with an internet viewer?
A4 The U3D open format will be issued with accompanying run time libraries and a sample player. This player will be released for the sole purpose of providing a sample of how a player could be developed should an ISV or developer need some guidance and direction for doing so. It is not intended to be a universal player that is required for viewing U3D data.
   
Q5 What would be the features of U3D in the field of geometry compression?
A5

The primary geometry type supported by the Universal 3D file format is the triangle mesh. The format supports optional inclusion of multiple texture coordinate layers, vertex colors and explicit vertex normals. There are two methods for storing the triangle mesh geometry information. The first method is a raw, uncompressed method. The second method is a progressive, compressed method. The compression performance is competitive with existing geometry compression techniques. This second method enables U3D’s continuous-level-of-detail (C-LOD) feature. With the C-LOD technology, a low vertex count version of the triangle mesh can be displayed before the entire file has been processed. C-LOD dynamically adjusts the number of vertices in the mesh used for visualization. This is very useful for working with large, complex models over relatively slow networks or on relatively less capable graphical display clients.

   
Q6 Is it only targeting the CAD Market or can it be used by a wide range of 3D media (entertainment, education, training...)
A6 The 3D Industry Forum was established originally to specifically address the manufacturing market and the reuse of CAD data in mainstream applications other than design, engineering and manufacturing. This does not necessarily prevent other markets from adopting the forma as well. There are many use cases for U3D in the training, education and entertainment market and the forum is looking at providing easy access to the format for those purposes as well. Much of the CAD 3D repurposing work can be easily translated to those applications as well.
   
Q7 When will U3D technology be available?
A7 The U3D open format will be available by the end of the year, 2004. It will be released with the complementary run time libraries as well.
   
Q8 Would it be an OpenSource Format?
A8 Yes, the format will be an OpenSource format. The 3D Industry Forum (3DIF) has submitted the format for approval as an Ecma International standard and awaiting formal approval scheduled for December 9, 2004. Once approved, 3DIF will work with Ecma International to present the format for ISO approval.
   
Q9 Is there any links between U3D and similar working groups such as OpenHSF and Web3D consortium's CAD Distillation Format (CDF)?
A9 The U3D format is intended to provide the industry an open format for the repurposing of CAD data for non-traditional uses of that data. The target application and usage models for U3D include sales, marketing, customer service, training, maintenance. i.e. applications that require a lightweight and compressed data format that allows a high quality representation of a 3D model that was created from the original source data. This model can then be viewed easily by users that work outside of engineering and manufacturing. This data can then be viewed without the need for proprietary software or high end hardware capabilities.
   
   
   
 
  Search on 3d-test with Google
      A PROPOS DE 3D-TEST            INFORMATIONS LEGALES               LINKS              TRANSLATE WITH GOOGLE
 
© 2001-2007 3d-test, Panorama of web 3D technologies, 3d-test is edited by Westimages Realtime 3D Solution Provider