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 Q&A FLUX Technology
Tony Parisi
june 2007
 

 

"For many interactive applications, there is no coding required: X3D has a lot of power built into it so that authors don't need to write a single line of Javascript to create interesting interactivity within their content. Also, our Flux Studio authoring software has many drag and drop features that allow non-programmers to create interaction that would other require high technical sophistication and programming skills."

< Mr BG

   
Q1 You have been involved for a long time with Web3D, what do you think of today's market and technology?
A1 There is no doubt that we are in a stage of explosive growth for 3D on the web.
The popularity of mass market visualization applications such as Google Earth and Microsoft Virtual Earth, the continued growth in online gaming, and the emergence of the first-generation Metaverse systems such as Second Life show that consumers are using 3D applications in huge numbers. None of these are "web" applications in the full sense-- many don't run inside web browsers, and none are based on open standards-- but that is just around the corner.
In addition to the consumer use, we see a huge trend in advertising moving away from offline and TV to online /interactive. This is fueling huge growth in rich media technologies such as Flash, as well as sticky community sites that can attract and keep users. 3D Metaverse communities such as Second Life have particular appeal because they are both richer and stickier.
Now, imagine what will happen when those 3D Metaverse applications make the inevitable transition to a web- and standards-based platform? The possibilities are mind-blowing.
   
Q2 What is your opinion about the Collada file format?
A2 COLLADA and X3D can be used together to create very rich 3D applications for the web. The focus of COLLADA has been on getting quality, lossless export from content creation tools. The focus on Web3D is prepare such output for use on the web and build applications on it.
I recently co-write a white paper on this very topic with the COLLADA architect Remi Arnaud from Sony [PDF]
   
Q3 Do you plan to support Collada with Flux technologies?
A3 Yes. We already support importing COLLADA files into Flux studio for export and publishing to X3D. In a future version of Flux Player we will read COLLADA files directly into X3D-based web applications.
   
Q4 Is X3D still up-to-date when it comes to character animation, physics simulation, CAD visualization?
A4 Very much so. We have added volume rendering for medical applications, a full CAD component, and recently updated the H-Anim specifications. Also, physics and particle systems are planned for an upcoming release of the standard.
   
Q5 Following the open-sourcing of the Flux player code, what feedback did you receive from the users and the developers?
A5 Primarily, other developers have been looking to port it to other platforms. This includes Linux, OSX and some mobile phone platforms.
   
Q6 We have noticed a significant improvement of content quality during the past year. Is it related to the enhancements brought by version 2.0 of Flux?
A6 Really - this is mostly because users and developers have become more sophisticated, and the overall interest level is higher than it used to be. I suppose we can take a certain amount of credit for innovating in certain areas, such as 2D Layers for the creation of game-quality heads-up displays and interfaces. Prior to this, 2D user interface creation within VRML and X3D was a black art and the results were pretty poor. Now, the user interfaces look professional and greatly improve the overall experience.
   
Q7 What is the best way to implement interactivity with Flux? Are coding skills required?
A7 For many interactive applications, there is no coding required: X3D has a lot of power built into it so that authors don't need to write a single line of Javascript to create interesting interactivity within their content. Also, our Flux Studio authoring software has many drag and drop features that allow non-programmers to create interaction that would other require high technical sophistication and programming skills.
A great example of this can be found in some user-generated content hosted on our developer site. This particular world is a favorite of the Media Machines team (requires Flux Player to view).
But better than this: X3D also includes the full power of Javascript for creating custom behaviors, and Flux provides access to the X3D embedded within a web page from Javascript running in the containing page. This means that developers can create Ajax-based 3D applications such as those showcased on the Ajax3D development site at ajax3d.org.
   
Q8 Software such as Softimage XSI can produce content with realtime shaders, shadows, and physics simulation. How can a graphic artist export all those features to Flux?
A8 Today, they cannot. The exporters need to be updated to export those features. I sure hope that someone will do that soon for Max, Maya, Blender, Sketchup, Softimage, etc. Some of those exporters have been updated to generate X3D, but they don't include all the advanced features yet.
   
Q9 The latest version of Flux seems to be robust on both Firefox and Internet Explorer. Regarding performances, what is the level of Flux
compared to other VRML plugins (Cortona, BS Contact, Octaga)?
A9 On most content Flux performs favorably in comparison to those other players. For certain larger-scale applications in the Geographic and CAD domains, other players have been optimized to handle such data and perform better than Flux. But those are not domains we are focused on.
We have consciously made trade-offs in the design of Flux. What is most important to Media Machines is that our player is very fast to download (1.5Mb) and integrates extremely well with web browsers, both visually and for programmability. When you put all those features together and see the outstanding performance it achieves on *practical* web-based 3D applications I am sure you will be impressed.
   
   
   
 
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