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 Q&A

Mental Ray 3.8,
Ludwig von Reiche, Chief Operating Officer for mental images
November - 2009

 

“iray introduces a new way of utilizing photorealistic rendering, by integrating both preview and final frame rendering in one single interactive process. In addition, the power of the CUDA GPU dramatically shortens the processing time, introducing significant cost optimizations along the rendering pipeline. And the handling simplifications of iray provide a tool that enables professionals to focus on their core business, while still being able to generate beautiful photorealistic images of their works, all without the help of rendering experts and without the need of becoming rendering experts.”

< Those images show a natural lighting of mental images offices at different time : end of the afternoon (top) and night (bottom).
This scene is rendered with iray technology. Images are rendered on every light changes and camera position. The scene contain 3 millions of triangles and 500 MB of data.

   
Q1 mental ray 3.8 introduces the new iray technology. Does this technology come in supplement to rendering engines available in mental ray or does it replace some illumination methods like final gathering ?
A1

The iray rendering technology comes in addition to the regular rendering modes of mental ray. It is not a replacement for any current mental ray feature. mental ray 3.8, with iray included, will be publically available starting in late November 2009, and at no extra cost to existing customers.

   
Q2 Will computer graphics artists, having already configured a scene with materials available in mental ray 3.7, be able to compute it directly and benefit from the GPU acceleration of mental ray 3.8 ?
A2

Yes, artists who have created scenes in mental ray 3.7 can move those scenes into mental ray 3.8 to take advantage of mental ray 3.8’s additional features. The speed of iray is consistent and fast, and is further enhanced by the increasing number of GPUs used. However, iray does not use mental ray shaders. Therefore, a translation is required. If the materials used to create the original scene belong to mental images' mia_material set, the transition will be almost effortless, otherwise there will be tradeoffs and limitations. iray is a physically correct renderer: as such, it only supports physically correct materials and light sources.

   
Q3 Is there a 100% CPU version of iray ? Is it then possible to benchmark mental ray to see the benefits brought by the GPU ?
A3

Yes, there is a 100% CPU version of iray. Benchmarks are being executed at the time of this interview, and they will be available soon.

   
Q4 Will mental ray 3.8 support all the NVIDIA boards or only the professional range with Quadro? To get good performance with iray, what is your choice within the NVIDIA range ?
A4

iray supports any CUDA 1.1 board. Depending on model complexity, the optimal choice could be a Tesla® or Quadro® system.

   
Q5 Do you think that the fact that mental ray is only accelerated by the NVIDIA boards will damage to its adoption ?
A5 On the contrary, there is a strong demand for CUDA-based pipelines, and even a stronger demand for software that can take full advantage of this extraordinary new technology. With the advent of Fermi, such demand will simply grow.
   
Q6 Could you describe to us how you see the different techniques of mental ray rendering coexist ? Can iray cover all the uses ?
A6 mental ray is a fully programmable solution: programmers can create shaders that do anything, including cartoon rendering and any sort of non-photorealistic feature. In fact, artists can combine those shaders in any way to come up with any possible effect. mental ray is a solution that focuses on delivering full flexibility to the widest spectrum of users.
iray is focused on photorealistic rendering and provides a unique new balance between quality, performance and ease of use. iray shaders can only represent real life materials and lights. There are no complex setups required in iray to define indirect illumination: the end user simply has to press a button and iray will take care of everything in the best possible way. iray is suitable for those who need to focus on their core businesses, do not have time to learn a new sophisticated technology to create photorealistic renderings, and yet do need to produce photorealistic renderings of their works. Also, iray focuses on a new concept that integrates pre-final visualization and final frame rendering in one, interactive stage.
   
Q7 Final Gathering is particularly performant for fixed images, but some regret not being able to use it for animated scenes because of flickering. Do iray lighting models have flickering ?
A7 iray does not use approximative algorithms such as final gathering, ambient occlusion and such. Simply put, iray simulates the physical behavior of light, without compromises. iray results are truly photo-real.
   
Q8 To what does a iray renderfarm look like? Is it possible to benefit from several Tesla units?
A8 Yes. We are currently working on benchmarks and plan to release these in December 2009.
   
Q9 Today, mental images customers propose mental ray per node (CPU) licenses. How will happen the split with iray ?
A9 Our policy will not change much - we will just consider all GPUs as nodes, in addition to CPUs. Our goal is to continue to make our technologies as easy to use as possible for new and existing customers.
   
Q10 Today, "Architectural" materials are supported by iray : do you mean all the parameters (ambiant occlusion, reflection gloss....) ? Do you plan to support a larger spectrum of materials ?
A10 iray supports all parameters that contribute to define a physically correct material. Other parameters, obviously designed to provide approximative and artificial effects, will be ignored. That said, we are planning to support a wider spectrum of materials with iray in the future to meet the many needs of the artist.
   
Q11 Will it be possible to export a scene lighted with mental ray 3.8 so that is exploited with RealityServer ?
A11 Since iray is implemented in both mental ray 3.8 and RealityServer 3.0, a scene that is rendered within mental ray will render just as fine in RealityServer. When using the regular mental ray 3.8 renderer, the scene will be rendered by RealityServer with or without approximations, depending on the shaders used. If the shaders used are based on MetaSL, the scene will render just fine. For all other cases, a translation will occur; such translation might result in more or less visible differences.
   
Q12 What do you think about iray : is it really the revolution we expected "mental ray on GPU" ? Will this change and enhance the graphics industry ?
A12 We believe that iray has the potential to revolutionize rendering—certainly for certain use cases. iray introduces a new way of utilizing photorealistic rendering, by integrating both preview and final frame rendering in one single interactive process. In addition, the power of the CUDA GPU dramatically shortens the processing time, introducing significant cost optimizations along the rendering pipeline. And the handling simplifications of iray provide a tool that enables professionals to focus on their core business, while still being able to generate beautiful photorealistic images of their works, all without the help of rendering experts and without the need of becoming rendering experts.
   
   
   
 
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