| Q&A |
NeoAxis,
Ivan Efimov, Founder of NeoAxis Group Ltd.
January 2010 |
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“
By applying our technology to the creation of simulations,
NeoAxis Engine provides the capability to develop more
realistic simulations faster and easier than typical
simulation development tools. NeoAxis Engine integrates
tools for rapid scenario creation, real-world 3D terrain
building, asset management, and artificial intelligence
into a single tool, allowing developers to rapidly create
and modify detailed simulation environments.”
<Sacraboar,
available on Steam |
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| Q1 |
Please
give a brief description of NeoAxis. |
| A1 |
NeoAxis
Engine is a complete integrated development environment for
creating interactive 3D graphics including 3D virtual worlds,
AAA games, and realistic simulations. The system comprised of
both a real-time 3D engine and a suite of full featured tools.
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| Q2 |
NeoAxis
has just released a plugin that brings top quality 3D engine
to the web. Does it mean that people would be able to play on
the Internet directly on their browser? |
| A2 |
Yes.
NeoAxis based applications can be deployed to web browsers.
NeoAxis Engine supports all major browsers including FireFox,
Internet Explorer, Google Chrome, Opera and Safari. |
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| Q3 |
NeoAxis
uses Ogre3D engine. Ogre3D mesh format is not compressed. How
do you reduce download time? Does NeoAxis support advanced features
such as asset streaming? |
| A3 |
All
content is archived in Zip format, asset streaming at this time
is not supported but is planned for future versions. |
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| Q4 |
Ogre3D
offers a wide range of HUDs (Hikari, Navi, CeGUI). Is it also
possible to create HUD based on Flash content? |
| A4 |
To
answer your question directly, yes, Flash GUI can be integrated.
You would probably need some third party library, overall this
would probably be a bad idea. If you want use special GUI editor,
better to use a technology like WPF (Windows Presentation Foundation),
but also NeoAxis Engine already have GUI editor in toolkit.
Visual Studio 2008 have GUI editor for WPF. This can be integrated
into NeoAxis, because it is .Net based. |
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| Q5 |
NeoAxis
is a real game engine with physics, network and sound capabilities.
How can you bring all those features in a so small web plugin
(about 2.5MB)? |
| A5 |
Web
Player is just 2.5MB because the engine only needs the Mono
runtime (alternative .Net Runtime implementation). All engine
DLL's are downloaded with content. 2.5MB is not full engine,
it is just .Net runtime and "sandbox" for executing
engine based projects. |
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| Q6 |
Is
there any graphic editors that help 3d artist testing 3d assets
and editing levels? |
| A6 |
Yes.
The engine comes with all tools needed to create, edit, and
deploy your project. This includes all 3d assets and level editing
requirements developers may have. These come apart of engine
SDK, but not apart of the web plugin. |
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| Q7 |
What
is the best work flow between DCC (3ds max, Maya, Softimage)
and NeoAxis Engine? |
| A7 |
We
provide specifically exporters for 3ds max, and Maya that will
export directly to your NeoAxis based project. Also OGRE has
many exporters that you can use with 3ds max, Maya, and Softimage
XSI. The OGRE mesh format compatible with many asset creation
tools on the market. |
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| Q8 |
What
would you say to people who search a 3D game engine for web?
What are the advantage of NeoAxis compare to Unity3D, Shiva,
Torque or Virtools? |
| A8 |
The
first and major advantage is that you can get the same amount
of power those other engines provide for a fraction of the cost.
The NeoAxis Commercial SDK is only 395$ USD a price that you
won't find any place else in terms of functionality on the dollar. |
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| Q9 |
It
seems that the differences between "AAA games engines"
such as Unreal, CryEngine, Emergent and other engines is getting
lower and lower. Do you think that even big games editors could
use NeoAxis? |
| A9 |
In
2009 the NeoAxis engine has reached new heights in terms of
exposure. Recently a project called "Sacraboar" was
released on Steam, Impulse, and GamersGate which is a new benchmark
in popularity for the engine and projects created with it.
Link to Sacraboar project:
http://sacraboar.com/news.html |
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| Q10 |
Can
NeoAxis be used for projects such as serious games, data visualization?
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| A10 |
By
applying our technology to the creation of simulations, NeoAxis
Engine provides the capability to develop more realistic simulations
faster and easier than typical simulation development tools.
NeoAxis Engine integrates tools for rapid scenario creation,
real-world 3D terrain building, asset management, and artificial
intelligence into a single tool, allowing developers to rapidly
create and modify detailed simulation environments.
Our
tools, the WYSIWYG Map Editor in particular, can be adapted
for your needs very easily. The special editor for your project
can be made in the minimal time period and with maximal quality.
It will support creation and moving of objects, gizmo, undo/redo,
load/save support and much more.
Here
is a link to some examples of data visualization projects using
NeoAxis:
http://www.neoaxisgroup.com/neoaxis/clients_and_titles/non_game_projects
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