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 Q&A NeoAxis,
Ivan Efimov, Founder of NeoAxis Group Ltd.
January 2010
 

 

By applying our technology to the creation of simulations, NeoAxis Engine provides the capability to develop more realistic simulations faster and easier than typical simulation development tools. NeoAxis Engine integrates tools for rapid scenario creation, real-world 3D terrain building, asset management, and artificial intelligence into a single tool, allowing developers to rapidly create and modify detailed simulation environments.

<Sacraboar, available on Steam

   
Q1 Please give a brief description of NeoAxis.
A1 NeoAxis Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. The system comprised of both a real-time 3D engine and a suite of full featured tools.
   
Q2 NeoAxis has just released a plugin that brings top quality 3D engine to the web. Does it mean that people would be able to play on the Internet directly on their browser?
A2 Yes. NeoAxis based applications can be deployed to web browsers. NeoAxis Engine supports all major browsers including FireFox, Internet Explorer, Google Chrome, Opera and Safari.
   
Q3 NeoAxis uses Ogre3D engine. Ogre3D mesh format is not compressed. How do you reduce download time? Does NeoAxis support advanced features such as asset streaming?
A3 All content is archived in Zip format, asset streaming at this time is not supported but is planned for future versions.
   
Q4 Ogre3D offers a wide range of HUDs (Hikari, Navi, CeGUI). Is it also possible to create HUD based on Flash content?
A4 To answer your question directly, yes, Flash GUI can be integrated. You would probably need some third party library, overall this would probably be a bad idea. If you want use special GUI editor, better to use a technology like WPF (Windows Presentation Foundation), but also NeoAxis Engine already have GUI editor in toolkit. Visual Studio 2008 have GUI editor for WPF. This can be integrated into NeoAxis, because it is .Net based.
   
Q5 NeoAxis is a real game engine with physics, network and sound capabilities. How can you bring all those features in a so small web plugin (about 2.5MB)?
A5 Web Player is just 2.5MB because the engine only needs the Mono runtime (alternative .Net Runtime implementation). All engine DLL's are downloaded with content. 2.5MB is not full engine, it is just .Net runtime and "sandbox" for executing engine based projects.
   
Q6  Is there any graphic editors that help 3d artist testing 3d assets and editing levels?
A6 Yes. The engine comes with all tools needed to create, edit, and deploy your project. This includes all 3d assets and level editing requirements developers may have. These come apart of engine SDK, but not apart of the web plugin.
   
Q7 What is the best work flow between DCC (3ds max, Maya, Softimage) and NeoAxis Engine?
A7 We provide specifically exporters for 3ds max, and Maya that will export directly to your NeoAxis based project. Also OGRE has many exporters that you can use with 3ds max, Maya, and Softimage XSI. The OGRE mesh format compatible with many asset creation tools on the market.
   
Q8 What would you say to people who search a 3D game engine for web? What are the advantage of NeoAxis compare to Unity3D, Shiva, Torque or Virtools?
A8 The first and major advantage is that you can get the same amount of power those other engines provide for a fraction of the cost. The NeoAxis Commercial SDK is only 395$ USD a price that you won't find any place else in terms of functionality on the dollar.
   
Q9  It seems that the differences between "AAA games engines" such as Unreal, CryEngine, Emergent and other engines is getting lower and lower. Do you think that even big games editors could use NeoAxis?
A9 In 2009 the NeoAxis engine has reached new heights in terms of exposure. Recently a project called "Sacraboar" was released on Steam, Impulse, and GamersGate which is a new benchmark in popularity for the engine and projects created with it.
Link to Sacraboar project:
http://sacraboar.com/news.html
   
Q10 Can NeoAxis be used for projects such as serious games, data visualization?
A10 By applying our technology to the creation of simulations, NeoAxis Engine provides the capability to develop more realistic simulations faster and easier than typical simulation development tools. NeoAxis Engine integrates tools for rapid scenario creation, real-world 3D terrain building, asset management, and artificial intelligence into a single tool, allowing developers to rapidly create and modify detailed simulation environments.
Our tools, the WYSIWYG Map Editor in particular, can be adapted for your needs very easily. The special editor for your project can be made in the minimal time period and with maximal quality. It will support creation and moving of objects, gizmo, undo/redo, load/save support and much more.
Here is a link to some examples of data visualization projects using NeoAxis:
http://www.neoaxisgroup.com/neoaxis/clients_and_titles/non_game_projects
   
 
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