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 Q&A Luciano Alibrandi, Technical Marketing Manager nVidia Europe.
06/05/04


>version française
Q1 nVidia leads the 3D professionnal market. What makes nVidia's cards so popular for 3D profesionnals?
A1 Well, it's a combination of performance and compatibility that is most important to workstation customers. NVIDIA's Quadro FX family of GPUs lead the market in most professional benchmarks, and with certifications from all the major ISV's, our hardware is both optimised and fully compliant with all the most popular design applications. Combine all that with great price/performance and it's a pretty good combination - NVIDIA enjoys around 73% worldwide market share in professional graphics to date.
   
Q2 In the CAD market, raw performances (triangle/sec) is still the main preocupation, what bring the new FX4000 in this performance domain?
A2 The Quadro FX 4000 offers roughly three times the level of performance, twice the vertex processing power, twice the effective setup rate and twice the textured fill rate of our previous high end Quadro FX. This, coupled with a radical high-speed memory interface that provides up to four times the culling, rasterisation and single-textured fill rates.
   
Q3 Industrial 3D designers require more and more realism, will nVidia helps CAD editors to bring realistic shaders in CAD applications?
A3 Of course, NVIDIA offers support on many levels to Quadro customers and we will always assist in any way we can.
   
Q4 In the DCC area, what would be the benefits of using the new QuadroFX4000?
A4 Shader model 3.0 support is one feature that the DCC market will be glad to have as it supports unlimited vertex and pixel shader instructions. Shader model 3.0 also features 32-bit floating point shader precision for RGB and alpha. 32 GB/sec memory bandwidth for fast data transfers will also be key for this market.
   
Q5 Is the Quadro FX4000 limited to 256MB memory on board? Is the huge bandwith 32GB/sec. really necessary  for the 3D chip?
A5

Is 32GB/sec needed, well, there is a direct correlation between GPU and memory interfaces, such that the faster you can access the memory from your graphics processor, the higher your 3D application performs, so yes, we firmly believe that it is a beneficial feature. 256MB is how the Quadro FX will come to market.

   
Q6 What are the main reasons for the migration from the AGP to the PCI Express bus? Will it increase the 3D performance?
A6 For the simple reason that it will increase the bandwidth by 2-4 times, professional markets will be amongst the first to benefit from this new standard.
   
Q7 Will this new generation of chips come with 64-bit drivers to take advantage of AMD64 architecture (on Windows 64bits/Linux)?
A7 It's very likely!
   
Q8 What are the enhancements of the Quadro FX in terms of realism and Pixel/Vertex shaders?
A8 Shader model 3.0 also features 32-bit floating point shader precision for RGB and alpha with 32 GB/sec memory bandwidth for fast data transfers.
   
Q9 What is Gelato technology? Is it compatible only with nVidia FX cards?
A9 Gelato is a production ready, hardware accelerated film renderer boasting the highest performance of any renderer on the market. It is designed to work with Quadro FX card only.
   
Q10 Is using the computing power of a 3D card for 3D film render the first step before realtime rendering in DCC software?
A10 Well, typically real-time graphics techniques evolve from leading edge offline procedures developed at film studios years before. You could ineed say therfore that this a 'step' in the right direction, but we are some way off before real time rendering for DCC apps is a reality.
   
Q11 What kind of gain in rendering time can a studio expect (compare with a 1 processor rendering). Is it the end of render card & render farm?
A11 Well, Gelato boasts at least twice the speed of any competing renderer - and this can be as much as ten times depending on the complexity of the scene and specification of the machine. Blinns law states that a frame is rendered in a standard time that will never change, this means that if you give the artist more power to render faster, they will simply render more in the same time, so we hope Gelato will lead to richer visuals in movies. As Gelato is hardware accelerated, the better the hardware, the faster Gelato will run, so it is far from the end of render farms, on the contrary, Gelato has been designed to fit into the existing production pipelines of studios.
   
Q12 Is rendering a film with the help of a 3D card a risk to have a uniform render? Or is it possible to customize the render?
A12 Gelato does not dictate file formats nor is it intended to be disruptive to studio's existing pipelines.
   
Q13 Mental Images has announced they’ll take advantage of nVidia Quadro FX4000 computing power, is it based on Gelato technology? Will DCC software (Maya, 3DS Max, Softimage...) take advantage of 3D hardware capabilities in rendering?
A13 The work done with Mental Images is completely different to the work on Gelato. Gelato is a final frame renderer, relying on the GPU to accelerate specific computations, that are considered to be bottlenecks in the film production pipeline. The point of Gelato is to create the highest quality film images with no limitations on flexibility or creativity in record time.
   
Q14 Is there any applications where 3D hardware capabilites can be used (compiling, scientific computing...)?
A14 Industrial design applications such as Powerwalls (often used for pre-visualisation in car companies) is a well known use - there are many others.
   
Q15 3D chips evoluate faster than CPU ; that inspire me a stupid question : Will 3D chips take the place of the CPU? 
A15 CPU's and GPU's are parallel technologies, designed to co-exist - I doubt one would replace the other.
   
Q16 About the embedded market: when will NVIDIA's 3D chips power devices ?
A16 Mitsuibishi is already shipping the GoForce 2150 chip in their M342i handset and there are more designs in the pipeline - stay tuned!!
   
   
 
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