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 Q&A Alexander Pivovarov
Marketing Director Parallel Graphics
18/04/02
Q1 A Brief presentation of Parallel Graphics and products.
A1

ParallelGraphics is one of the world leaders in web3D technologies (3D graphics in Internet). The company’s technologies and tools, based on longstanding investments in research activities and development, have been widely applied in various fields such as online training, distant user support, virtual manuals for high-end engineering, 3D catalogues of products and interactive solutions for design and modeling.
ParallelGraphics was founded in 1997 and after separation from Silicon Graphics (SGI) it inherited traditions and technologies from one of the pioneers of the web3d market - Paragraph.
Since its foundation the company has been focusing on development of science intensive computer technologies. With its personnel that include scientists and efficient programmers the company has developed a number of advanced technologies in the field of 3D graphics visualization, optimization of complex 3D models and creation on multi-user environments.
These technologies are the basis of the company’s innovative solutions. They allow creating from CAD/CAM/CAE models, which are used for manufacturing of high-end equipment, virtual manuals for training of the technical support services and end-users to operate this equipment. Having a number of advantages in comparison to traditional text and video manuals and being space-saving for transmission through any communication channel, the virtual manuals allow companies to make client services more effective.
The virtual manuals can be used for high-end equipment maintenance, organization of trainings in Internet, for technical service needs, etc. According to the company’s experience, the virtual manuals allow to reduce the risk of mistakes during maintenance of high-end equipment, to shorten the time for personnel training, to make technical services’ work more effective and, which is also very important, the virtual manuals make users more loyal. Among the companies that have already made sure of the effectiveness of solutions proposed by ParallelGraphics there are such well-known ones as Boeing, NASA, Ford, MAN Roland, Siemens, Samsung and others.

   
Q2 What would be the main improvements of Cortona 4.0 ?
A2 The most important new features of Cortona 4.0 are:
- New high-performance DirectX and OpenGL renderers
- Object-to-object collision detection
- XML-based skins
- Support of interactive Flash movies
See http://www.parallelgraphics.com/products/cortona/beta for the complete list of features of Cortona 4.0
   
Q3 What are the features of the flash support ? Can flash textures be interactive ? Is it compatible with Flash MX contents ?
A3 The support of Flash was added in Cortona 3.x, but Cortona 3.x did not support interactive Flash movies. Starting with Cortona 4.0 we support Flash interactive environment. Cortona uses Marcormedia's Flash to playback Flash movies. If the user has Flash MX installed, Cortona should play Flash MX contents.
   
Q4 Will Parallel Graphics support X3D and MPEG 4.0 technologies ?
A4 The X3D specification is unfortunately not finalized yet.
ParallelGraphics is fully involved in the specification process and intends to support X3D as soon as the final specification is agreed. In anticipation of agreement being reached, ParallelGraphics is working to adapt Cortona to the X3D standard. Cortona already supports the X3D core (X3D-1) and base profiles (X3D-2). In addition Cortona supports a number of extensions that are proposed for inclusion in X3D such as GeoVRML, NURBS etc. Similarly, our authoring tools support the core and base profiles and are being adapted to incorporate the extensions. In addition, we are also work on implementing the 2D BIFS nodes from MPEG4 (ISO/IEC 14496-1).
   
Q5 What are the main differences between the Mac OS version and the PC version of Cortona ?
A5 Cortona for Mac supports standard VRML97 files with the exception of Java, EAI and the Text node. It supports also some of ParallelGraphics' proprietary extensions: NURBS, Spline, Keyboard sensor. Other extensions are not supported in Cortona for Mac yet.
   
Q6 Will Parallel Graphics offer new tools to easily add enhanced nodes (such as a VRML exporter for Max...)? VRML developpement still means coding today, but now most web3d solutions provide visual tools. Will Parallel Graphic help VRML content production, with such tools?
A6 ParallelGraphics offer a number of authoring tools for VRML developers. Some of tools are ideal for non-experienced VRML authors, such as Internet Space Builder and Internet Scene Assembler, while others are intended for more or less professional developers: Internet Scene Assmebler Pro, Internet Model Optimizer, VrmlPad, etc.
   
Q7 Do Parallel Graphics offer 3D chat extensions ? What is the price to host such applications?
A7 Though ParallelGrpahics has a multi-user server that allows to build 3D chat environment, we don't offer the hosting service for 3D chats, etc. ParallelGraphics Multi-user technology is available as part of ParallelGraphics solutions.
   
Q8 What do you think of VRML future regarding Blaxxun difficulties ?
A8 We believe that there are lots of areas where VRML can be efficiently used. The VRML has a number of advantages comparing to other web3d technologies. VRML is open, it’s certified by ISO, VRML is supported by majority of authoring and CAD tools, VRML is very flexible and very powerful when interactivity is required, etc. All such features make VRML very efficient tool for many applications. One of such very prominent applications is what we in ParallelGraphics call Virtual Manuals. Virtual Manuals is a new business process which allows companies to dramatically improve the communication of complex operational and maintenance procedures. By leveraging existing 3D modeling data companies can cost-effectively create electronic visually intuitive product support tools. For more information about Virtual Manuals and what ParallelGraphics offers in this area, please, see http://www.parallelgraphics.com/solutions/manuals.
   
   
   
 
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