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 Q&A Teemu Uotila
Rightware
Feb. 2010
 

“Even though Kanzi™ Solutions main focus is in user interface and graphical content creation, it can be used for game development also. Rightware’s intuitive content pipeline allows plug-ins for physics engines and of course any other third party software can be integrated, we do not limit it in anyway, so you can use Kanzi to create games.”

 

 

Q1 Please give a brief description of Rightware.
A1 Rightware is a spin-off company of Futuremarks Mobile & Embedded Business Unit. Recently Rightware received a capital investment; this enabled us to form a new company, where we could fully dedicated our work to mobile, embedded and automotive sectors. Rightware continues it work with the same group of people who were part of Futuremarks Mobile & Embedded Business Unit, and due to a significant capital investment, we are now able to accelerate our operations even more.
   
Q2 Because of wide range of mobile technologies, developing for those devices is often a very hard task. How can Kanzi™ reduce those costs?
A2 Kanzi™ reduces costs due to its unique design and intuitive pipeline. We approached this problem from designers’ perspective. For example, when you create a user interface, the old way was to have a constant dialog, back-and-forth play with programmers and engineer, still the end-result wasn’t necessary what it should’ve been. With Kanzi™, this entire unnecessary dialog is reduced, and both the designer and engineer can better focus their efforts to their respective fields. Designer creates the user interface, and he/she can see instantly see what it would look like in the end-device and create appealing look & feel with great usability. This is a very effective way to slice time-to-market cycle and simultaneously utilizes your team’s resources and input in user interface, HMI or graphical content creation. Kanzi™ toolchain can be described as a rapid and smooth way of creation.
   
Q3 Is Kanzi™ capable of deploying 3D content on new mobile systems such as iPhone OS and Android?
A3

Yes, Kanzi™ is a platform independent solution. This means that you can use Kanzi™ Solution in any operating system and run it on any hardware. Kanzi™’s focus is in high-quality 3D graphics, so whenever there are new mobile phones and technologies entering in to the markets, we embrace their technological prowess and let Kanzi™ Solution make the best out this situation.

   
Q4 Rightware is also editing Furturemark benchmarks for mobiles (3DMarkMobile). What do you think of the evolution of 3D capabilities of mobile phones?
A4

3D user interfaces and applications are definitely coming to play a major role in the future. Obviously with 3D graphics, the power consumption becomes an issue. Luckily there are multi-CPU and –GPU solutions on the horizon, so power management issues can be better addressed. With 3D graphics you can create more intuitive ways to use applications – after all, we live in three dimensional world and things come more naturally to us in 3D, so why should mobile phone user interfaces and applications be any different.

   
Q5 It seems that iPhone and other smartphones can compete with mobile console (PSP). But are there any tools for authoring AAA games on mobile platforms?
A5

Even though Kanzi™ Solutions main focus is in user interface and graphical content creation, it can be used for game development also. Rightware’s intuitive content pipeline allows plug-ins for physics engines and of course any other third party software can be integrated, we do not limit it in anyway, so you can use Kanzi to create games. Kanzi™ is a graphics engine, which means in order to do a game you will need to add the parts missing: audio, physics and the game logic itself.

   
Q6 More and more applications are using 3D : geo-localisation, serious games... Are you also interested in those areas?
A6

Prospects in 3D environment and its use-cases are definitely growing. We are definitely looking in to these, but our main focus will still be in mobile, embedded consumer products and in automotive. For instance in geo-localization 3D applications are indeed a benefit, but the need of high-quality 3D applications in these areas are somewhat marginal.

   
Q7 Rightware seems to focus on open and standard technologies: OpenGL ES, Collada, etc. Why?
A7

We use Khronos open standards because they are very widely adopted, and if we talk about the world of 3D, there is basically only one option, OpenGL, if you want to do graphics for multiple platforms. COLLADA on the other hand gives our customers the freedom to choose the digital content creation they prefer to use, for example 3DSMax, Maya, Softimage or Blender. The geometry and animations can be create in a tool which the designers already know, these can be then exported and imported to our Kanzi™ tool through COLLADA. We do not want to reinvent the wheel again.

   
Q8 What are the next milestones for Rightware?
A8 Naturally we cannot disclose our internal milestones, but thanks to this spin-off and capital investment Rightware can now take mobile, embedded and automotive worlds by storm. We do genuinely believe, that 3D is the way of the future and growth in user interfaces and applications will be quite considerable in the coming years, and we will be on the forefront in this segment.
   
   
 
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