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 Q&A

Jason "Chinny" Brynford-Jones,
XSI product manager for Softimage
September - 16 - 2005

 

"Softimage XSI Foundation was designed primarily for to be a personal seat, and is a fully functioning software for realtime 3D games, film and broadcast production."

   
Q1 Softimage is more and more present in the area of Realtime 3D (video industry, simulation...), is realtime 3D a strategic domain for
Softimage?
A1

Softimage is predominately focused on the entertainment industry, and the next generation of games consoles means there is a
higher demand for tools to address this explosion in technology. In anticipation of this, SOFTIMAGE|XSI version 5.0 has been tuned to meet the needs of the next generation games platforms

   
Q2 In the field of Realtime 3D, what are the key new features of Softimage XSI v5?
A2

- Ultimapper - Film quality normal map generation
- Dedicated ZBrush model import options
- GATOR - enables a library based worklflow for property and model transfer

   
Q3 What about Softimage XSI's learning curve? Is it easy to learn?
A3

For users new to 3D, XSI is relatively easy to pick up, as it is designed by and for artists. Many users come from other packages and while the initial hurdles can be frustrating it usually does not take long to get into XSi's easy workflow. Now with version 5.0, we have incorporated Maya transition tools to help artists ease into XSI.

   
Q4 Softimage has release some "maya-like interface" to facilitate the migration between the 2 softwares, what about 3ds max's users?
A4 We have found most new users are transitioning from Maya. 3D artists are so busy, that for many, it is was not enough just to have a similar interface, but a complete interaction model, including the same keyboard mapping and navigation tools, was very important. As more Max users continue to transition, we will look to offer at least a similar keyboard mapping style.
   
Q5 Softimage foundation is a very competitive offer, is it enough to start with building 3D contents for realtime 3D environments?
A5 Absolutely! Foundation was designed primarily for to be a personal seat, and is a fully functioning software for realtime 3D games, film and broadcast production
   
Q6 Is it possible to use the following features in Softimage XSI : texture baking, pixel/vertex shaders, polygon reduction/subdivision
tools?
A6 All of those are available and many, many more.
   
Q7 Mental Ray render is very well known for it's quality, but it is fast enough regarding other rendering engines?
A7 It is often faster in some cases. XSI and mental ray consistently deliver the highest quality renders in the industry. XSI native renderer achieves control not found in other software packages. Also, XSI has the only true gigapolygon core with optimization tools that enable very large scenes to actually render - which might fail or crash other renderers. So speed is not the only issue, reliability and is as well.
   
Q8 Softimage is one of the first DCC editor to offer a 64 bits version, what kind of performance gain can a user expect from switching to a 64 bit OS?
A8 Immediate gains will be noticeable on interaction and working on huge scenes that can now be loaded in one go. If these scenes took
more than 3GB of RAM then they would be broken into pieces, so now that part of production management has been eliminated. As a bonus, you can also use huge amounts of RAM to help render.
   
Q9 What are the different formats supported by XSI in the field of Realtime 3D (Collada, FBX, U3D...)? Is it possible to export 3D contents to VRML or X3D?
A9 XSI supports all the major players in realtime DCC formats, such as Collada and FBX. We also have our own native dotXSI
format, which can also be used for export. Since there are so many formats out there, we make it possible to transfer between XSI and 3rd party formats using dotXSI or using intermediate transfer formats.
   
Q10 Is face robot dedicated to broadcast or can it be used to create realistic realtime 3d characters?
A10 Film and broadcast will be the first areas to benefit - but games can also taking advantage by using it to create a library of face setups. As Face Robot becomes faster it may be possible in the future to go straight into the game.
   
   
 
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