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 Q&A Doug Twilleager
Sun Microsystems, Specification Leader JAVA 3D API 1.4
(JSR 189)
09/10/03
Q1 What is Java 3D?
A1 Java 3D is a scene graph based API for processing and rendering 3D scenes and environments. It is a standard extension to the Java platform. Version 1.3.1 of the API was just released earlier this year. More detailed information may be found at java.sun.com/products/java-media/3D/
   
Q2 Java is considered to be slower than other solutions for animating realtime 3D contents. What are the benefits of using Java for delivering 3D contents?
A2 With the development of extremely powerful just in time compilers, Java applications can now achieve performance on par with native C++ applications. Beyond that, the largest benefit of using the Java platform, and Java 3D in paticular, for developement is the increase in programmer productivity. It is very fast and easy to develope a powerful 3D application with Java 3D and it's associated utilities.
   
Q3 Is Java 3D able to display large 3D files such as CAD datas?
A3 Yes. Java 3D has been accepted in all kinds of different markets, from CAD to scientific visualization to games. The CAD market was one of the first markets to embrace Java 3D.
   
Q4 What are the key new fonctionnalities of Java 3D 1.4?
A4 Programmable shading is probably the most important feature being looked at for Java 3D 1.4. The real time rendering industry has shifted from fixed funtionality pipelines to programmable pipelines, and we need to incorporate that change into Java 3D.
   
Q5 Shading languages seems to be a new evolution in realtime 3D, will Java 3D support nVidia Cg or OpenGL SL?
A5 The current plan is to have Java 3D be shading language neutral. We would like to provide all the mechanisms to allow for programmable shading, but not enforce the usage of a paticular language. Rather, we would expose the available lanuages to the application, and let the application make the appropriate choice.
   
Q6 Why is Java compatible for both OpenGL and DirectX APIs on Windows?
A6 When we first designed Java 3D, we knew that we had to allow for different implementations on top of different low level rendering API's. So, much of the API was built to be agnostic of the low level API. That allowed us to provide implementations for both OpenGL and DirectX. Some video cards implement one API better than the other, so this gives developers the choice based upon their projected deployment platform.
   
Q7 Will Java 3D take advantage of 3D hardware acceleration on MacOSX Platform ?
A7 Mac OSX has OpenGL, so Java 3D should take advantage of hardware acceleration there as well.
   
Q8 Java 3D can import VRML files, what about the X3D (next generation of VRML) and MPEG4 standards?
A8 There are implementations of both X3D and MPEG4 that utilize Java 3D. Although Java 3D is a high level API, some standards such as those above are even higher. Java 3D is a great platform to base the implementations of those standards.
   
Q9 Do you plan to bring Java 3D on wireless devices ?
A9 There is a Java Specification Request being developed right now which brings 3D scene graph funtionalitly to mobile devices. It specifically targets very small devices, so we found that Java 3D was a bit to large to be strictly subset into those devices. For slightly larger devices, such as high end phones and PDA's, a subset of Java 3D could be viable. We will wait to see what the market and developers want before we embark on that project.
   
Q10 Why is Sun involved in 3D graphics support on Java technologies ?
A10 We are commited to make the Java platform full featured for all types of application development. There are many applications that need 3D capabilities, so we provide that functionality. We are looking to even compliment the high level 3D capabilities of Java 3D with Java bindings for OpenGL, to allow low level access to 3D capabilities.
   
Q11 What are Java 3D's main domains of application ? (entertainment, industry, e-learning ?)
A11 Java 3D has very broad market acceptance. Any market that requires data visualization has embraced Java 3D. That includes entertainment, training, vis-sim, CAD, and many others. We are pleasently suprised all the time when we see people building innovative applications with Java 3D.
   
   
   
 
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